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Category Archives: Immortality

Marvel To Reprint And Replace Offending Copies Of Immortal Hulk #43 – Bleeding Cool News

Marvel Comics has informed comic book retailers that they are correcting and reprinting the main and variant editions of Immortal Hulk #43, which went on sale this week. And that requests to return copies in exchange for a corrected version may be made starting today.

Last night, Bleeding Cool reported that Joe Bennett had apologised for a panel in Immortal Hulk #43, that had been interpreted as an anti-Semitic slur.

A jewellery store featured in the comic is named after David Cronenberg, the horror movie director, known for the kind of body horror that The Immortal Hulk has embraced in its run. But, instead of the window sign reading 'Jewelry,' it reads 'Jewery' instead and is placed above a Star of David. While, in the foreground, Joe Fixit/Bruce Banner and the store employee were talking about money.

When approached by Bleeding Cool, artist Joe Bennett told us, "I've been including references to famous horror directors to pay respects to the genre throughout the series, and in Immortal Hulk #43, I included a nod to David Cronenberg. The misspellings on the window were an honest but terrible mistake since I was writing backwards, I accidentally spelled both of those words wrong."

"I have no excuse for how I depicted the Star of David. I failed to understand this troubling and offensive stereotype, and after listening to you all, I now understand my mistake. This was wrong, offensive, and hurtful in many ways. This is a mistake I must own, and I am sorry to everyone who I hurt by this. I am working with Marvel to correct this, and I am using this lesson to reflect on how I approach my stories and my work."

The errors and wording were also overseen by Marvel, of course, and I understand that internally Marvel is acknowledging their editorial failure regarding this. The artwork will, as you might expect, be corrected for the digital version, as well as for future printings and collections and now a voluntary recall, reprint and replacement. If you would like your copy replaced, now would be a good time to talk to your comic book shop.

The comparison is being made to a recalled issue of Wolverine that featured the word "kike" rather than "killer" in error, rather than the issue of X-Men Gold in which the artist Ardian Syaf inserted specific references to an anti-Christian/Jewish march with violent demands.

IMMORTAL HULK #43MARVEL COMICSNOV200541(W) Al Ewing (A) Joe Bennett (CA) Alex RossNew York City holds eight million peopleand harbors one monster. A creature of chaos and anarchy, driven by rage and contempt for the structures of man.His criminal activities continue even while the beast is hidden in the skin of an ordinary human. But don't be afraid, citizens. This radioactive disease has a cure.The U-FOES are here and they're going to kill the HULK.Say "thank you." Rated T+In Shops: Feb 03, 2021 SRP: $3.99

Founder of Bleeding Cool. The longest-serving digital news reporter in the world, since 1992. Author of The Flying Friar, Holed Up, The Avengefuls, Doctor Who: Room With A Deja Vu, The Many Murders Of Miss Cranbourne, Chase Variant. Lives in South-West London, works from Blacks on Dean Street, shops at Piranha Comics. Father of two. Political cartoonist.

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Watch: ATEEZ Gets Standing Ovation From Rain With Their Performance On Immortal Songs – soompi

On February 6, KBSs Immortal Songs aired their Rain special, with performances from 2AMs Jo Kwon, Jamie, 2AMs Changmin, N.Flyings Yoo Hwe Seung, ATEEZ, and Kim Young Heum.

The episode opened with a powerful performance from Rain himself and Ciipher, the boy group he produced, of his viral hit GANG.

The firstperformer to compete was Kim Young Heum, whoput his own spin on Instead of Saying Goodbye.Jo Kwon went next with Bad Guy and set up his performance like a whole musical number, winningthe round against Kim Young Heum.Performing third was N.Flyings Yoo Hwe Seung, who sang How to Avoid the Sun. At the end, Rain stood up to applaud his performance, but Jo Kwon ended up winning this round as well. Performing fourth was Changmin with Rainism, which he reinterpreted with a band and a funky vibe. As a result, he was able to defeat Jo Kwon and win the round. Next to perform was Jamie, who sang Love Song and showed her emotional range, butwas unable to win against Changmin.

Goinglast this episode was ATEEZ, who chose the song Its Raining andimpressed the audiencewith a performance that lived up to their title as performance masters. Asked about the key point of Rains original performance, ATEEZ talked about Rains amazing physique and his sexy breathing during the song. The group also hyped up their performance by asking, Is the stage sturdy? Because were going to smash our performance and Instead of its raining, its going to be ATEEZ-ing from now on.

ATEEZ alsoshared a preview of their powerful moveswhiledancing to some of Rains songs before theirperformance.

After their electric performance, Rain and the entire panel rose to give the group a standing ovation. MC Kim Tae Woo said, There are no cracks in ATEEZ. Their dancing, singing, expressions, and gestures are all perfect. Rain said in admiration, I think that ATEEZ are the superstars of the next generation superstars.

The panelists voted ATEEZ the final winner of the episode, marking the second time that the group has taken the final win on Immortal Songs. The grouppreviously also won a round on the King of Kings specialof the show.

Check out Immortal Songs below:

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Cobra Kai and Immortal Hulk – The Daily LITG, 6th February 2021 – Bleeding Cool News

Welcome to the Daily LITG. The world can seem like a terrible and strange place sometimes, but there are highlights. At Bleeding Cool you can still read all about comics, merch, TV shows, games, movies and more. Whether that's Cobra Kai, DC Infinite Frontier, Immortal Hulk or more, the Daily Lying In The Gutters remains a long-running run around the day before and the day ahead. You can sign up to receive it as an e-mail here.

The world keeps turning, and America is beginning to heal from all the burns.

In case you fancied more LITG about comic books.

And Death Note returned for a one-shot.

And Daredevil Daredevil Daredevil Daredevil.

There may still not be much of a party atmosphere right now. All depends on which state you are living in. But comics folk are always getting older and still celebrating that special date.

Interested in more Daily LITG discussion about what this all means? Subscribe to our LitG Daily Mailing List. And we'll see you here tomorrow.

Founder of Bleeding Cool. The longest-serving digital news reporter in the world, since 1992. Author of The Flying Friar, Holed Up, The Avengefuls, Doctor Who: Room With A Deja Vu, The Many Murders Of Miss Cranbourne, Chase Variant. Lives in South-West London, works from Blacks on Dean Street, shops at Piranha Comics. Father of two. Political cartoonist.

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The indie Chinese RPG that suddenly became one of Steam’s most popular games may get an English translation – PC Gamer

Tale of Immortal is one of Steam's most popular games right now. After launching just last week, the Chinese indie RPG rocketed to the top of Steam's global top sellers list and most popular games by concurrent viewers. Around 176,000 players are playing during peak gaming hours in Chinamaking Tale of Immortal more popular than familiar mainstays like Grand Theft Auto 5, Team Fortress 2, and even Apex Legends.

As I wrote just a few days ago, it's another fascinating case of Chinese indie games exploding onto Steam and often beating out big-budget releases from major North American or European developers. It's cool to see, but Tale of Immortal is currently only available in Simplified Chinese, which makes it tough to play if you don't know the language. It's on the vanguard of a new subgenre of RPG popular in China called "cultivation sims," which are open-world sandbox RPGs set in the incredibly popular "xianxia" genre of Chinese fiction. The gist is simple: Through training, meditation, and adventuring, you ascend from being a mere mortal to divine godhood.

Judging by the 20,000 positive user reviews on Steam, players like it a lot, and those of us who don't read Chinese may eventually get a chance to see why: An English translation is in the plans according to a forum response from one of the developers back in December.

Steam user MidnightCerealKiller, who is one of the developers on Tale of Immortal, responded to a question about whether the game would eventually be localized in English or other languages. In that response, MidnightCerealKiller outlined what a massive challenge it is for a small team to take a text-heavy RPG like this and translate it to different languages. "The amount of words in the game and their difficulties could be very time-consuming," the developer wrote, "but we will work hard to have at least English localization in the future!"

It's not exactly an announcement that an English localization is actively in the works, but it's clear that the development team wants to launch an English version at some point. That's very good news.

Tale of Immortal is currently in Early Access and the developers expect it to take a year before launching the full version, so that might be a likely window for an actual English translation.

I've reached out to Tale of Immortal's publisher, Lightning Games, for more information.

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Watch: Jamie Shares What Kind Of Senior 2AM’s Jo Kwon Was At JYP And More On Immortal Songs – soompi

On the February 6 episode of KBSs Immortal Songs, Kim Young Heum, 2AMs Jo Kwon, N.Flyings Yoo Hwe Seung, 2AMs Changmin, Jamie, and ATEEZ performed songs from Rain.

Beforetheperformancesbegan, theMCs highlighted the interesting battle between Changmin and Jo Kwon, members of 2AM who would be competing on this episode as solo artists.

Changmin said, Rain built about half of JYP Entertainment. I felt a certain ambition for this episode just because it was about Rain. Jo Kwon said, 2AM has a group chat and we were talking about stuff when we realized that both of us were filming for Immortal Songs.'

Changmin said, Its the first time since 2016 that we both appeared in the same frame like this. Its been about six years [since our original contracts expired]. He added, I want to avoid a head-to-head battle in case he gets hurt,but Jo Kwon said, It would definitely be a news item. If we both stand together on the judging platform, it would make for a good picture.

Jamie, who had beena JYP Entertainment artist with 2AM, was asked if she could win against her seniors. She said,JoKwon has to win. Hating to lose is just part of his personality.I think it would be more comfortable if I lost.Im not going to insert myself in the middle of a 2AMfamily fight.

She then picked Jo Kwon as thesenior artistwho was the most intimidating at JYP Entertainment. Hehad an expression when hewatchedus from the back, like, What is this? It had that kind of vibe, she explained. But once yougot friendly with him, there was no one else like him for taking care of people. At the same time, she said that Jo Kwon was the disciplinarian at JYP. Hedidnt actually tell us off, and he told us he wouldnt, but when hecame around, we allsat up straighter, she said.

During the competition, Jo Kwon took an earlylead with wins against Kim Young Heum and N.Flyings Yoo Hwe Seung, but eventually lost to Changmin, who also won against Jamie. The final win on the episode was taken by ATEEZ (check out their performance here).

Check out some other performancesbelow!

Jo Kwon Bad Guy

Changmin Rainism

Jamie Love Song

Yoo Hwe Seung How to Avoid the Sun

Kim Young Heum Instead of Saying Goodbye

Watch Immortal Songs below!

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Impressions of the Immortal Mystics, the Spanish MOBA that seeks to give a twist to the genre – Inspired Traveler

Mindiff is a Spanish studio that has been working on an ambitious project for the last five years: The Immortal Mystcs, a MOBA that comes with the intention of giving a little twist to the genre by betting on those characteristics that its own creators would love to see in other titles. This was told to us in a talk in which we were able to discover the project in motion and attend several games of a game that promises.

They themselves told us that they already have an age and that they perceived that the rest of MOBAS required two characteristics that they no longer have: many reflections and a lot of free time. Games like League of Legends or Heroes of the Storm have many micromanages, very specific requirements when it comes to enjoying the games at a competitive level. From Mindiff they wanted to promote another idea and that team play was much more important than these small individual sparkles. Faster games for busy players and a much faster learning line than other titles in the genre. A good cover letter for The Immortal Mystics, which also seeks to satisfy the most purist players.

The Immortal Mystics is a MOBA with all the letters, that these initial investigations do not make you think that it is a game that seeks to simplify the rules and needs of other games on the market. In fact, the study itself commented that in the first years of development they focused on creating the basis for a game of the genre with all the elements intact, taking as a reference other greats in the sector. It has been the last two years where they have dedicated themselves to adjusting the experience and adding the most personal elements that make the experience unique.

Although it is yet to be officially announced and they did not give us many details, Mindiff assured us that in addition to the traditional game modes, The Immortal Mystics will incorporate an additional mode designed for more casual players or for those who want a different experience with the genre. They will be unique maps with their own rules and limitations, so in each of them we will have to face the games in different ways. In about five minutes, we will enjoy these small experiences that seek to find another type of audience that does not want to face only another MOBA on the market.

But lets go where we are, have we really noticed that The Immortal Mystics is different and original? The game is still in an alpha-beta state, so work will continue on it. The launch of its open beta on PC is expected for the summer of 2021, where the game will already appear with all the expected features, store, skins and will begin to function as a product. Yes we have perceived that the games are faster than those of other MOBAs (about 20 minutes) and that many features have been incorporated to make the competitive confrontations somewhat lighter and more dynamic.

For example, teleportations have been incorporated that, at the cost of some points that will increase as the game progresses, we can immediately return to the line where we were before dying or return to the base. Everything suggests that additional speed that will convince players who do not want to spend a lot of time in each game, but without losing the deepest characteristics at the playable level. Because we insist: The Immortal Mystics is a MOBA with all the consequences.

There will be more than 20 heroes (right now they have a total of 28 developed, but they will not release all on the first day) and 3 maps for launch day. All heroes will have their own roles (recognizable within the genre), different special abilities and a series of unique characteristics that will completely vary the way in which we will play with them. The Immortal Mystics has an interesting armor system that we can customize and that will completely change the statistics of each character, even those that are the same. In addition, it will invite the player to play games to try to get different ones.

These armors will be chosen before starting the game and will allow the character to fill their gaps with different gems. These will boost some specific statistics, but it will depend on where on the body they are located. That is, depending on the role and class of the character, it will be convenient for us to have armor with holes in certain places, which will encourage us to get those that we think can better marry each of them. However, this will lead to multiple combinations and strategies, because as the study itself indicated, The Immortal Mystics places a lot of importance on team play.

The Immortal Mystics, in addition to this armor system, incorporates some elemental skills that we also choose at the beginning of each game. This will allow us to choose between fire, water, earth, wind and other natural elements to be able to carry out special attacks (with the F) of this type, but focused on the combination with those of our companions. If we do it close, both elements will be combined, ours and our partners (although they are different) allowing the attacks to be even more devastating. This leads us to the importance of companionship and to act with strategy, since this type of combos can only be carried out if both players have the action available.

For those who are wondering, these types of actions can also be limited to avoid trolling or problems with certain players at the multiplayer level. For example, you can select that your elemental ability is only shared with specific players to limit their actions. Everything that Mindiff has raised seeks cooperation and communication, which will be key to obtaining victory beyond the individual capacity of the best players.

But, with all these very strategic elements, isnt the duration of the games prolonged and the speed and dynamism that was sought is avoided? Indeed, that is why the studio itself has been very aware of this and new minions and different roles have been incorporated into the games to enhance speed despite these original brushstrokes, which require cooperation and patience to find the right moment.

Expect the typical minions that provide the group with gold and experience to level up, bosses, towers, the cores in each base that must be destroyed to win the game, the ultimate abilities of each character Any player who has enjoyed a MOBA will be able to enter The Immortal Mystics without any problem, discovering these differentiating points as incentives to enjoy a well-known but refreshing experience.

Mindiff has had two lines of development in recent years at its headquarters in Tenerife and Malaga. The first has worked on The Immortal Mystics, while the second has continued to perfect the technology of its own engine, Plague, which has been generating RTS and RPG video games for 20 years, to which they recently migrated to MOBAs for this project. A very specific engine for the genre they are going to license, highly specialized and with enormous potential. More than 60 people in total have worked during these years in both projects, which shows the magnitude and importance of the video game.

It will be this summer of 2021 when we can access those more than 20 heroes, 3 maps, 7 roles and more than 100 objects from the ingame store, to which skins and cosmetics of different kinds will also be incorporated. Although nothing is completely defined yet and it will be time and the players who mark the destiny of The Immortal Mystics, the studio is excited and has already told us their intention to continuously incorporate heroes, skins and all kinds of content, as well as keep updating that other game mode more focused on casual players who also want to open a door.

The Immortal Mystics has incredible potential. It seems that it will work very well as an initial MOBA with a much faster and less demanding learning curve than the great exponents of the current genre., along with all its own characteristics that focus on the importance of teamwork ahead of individual sparkles and not exhausting the player with excessively long games. It can be the beginning of something truly immortal.

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