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’30 Days of Night’: Revisiting the Dark Thrills of the Bloody Vampire Horror Movie – Bloody Disgusting

While we know them as distinct monsters nowadays, most tales of bogeymen tend to converge the further back you go. Vampires, werewolves and undead ghouls may have developed their own individual nuances and mythologies, but theyre really just variations of the same primitive human fears adjusted for different cultural climates. However, even among these infinite variations, if you go back far enough, one thing is certain: bad things come under cover of darkness.

Its this primal fear of the dark that makes Steve Niles and Ben Templesmiths 30 Days of Night such an effective graphic novel, with the story wasting no time in getting to its bloodthirsty premise. This also extends to David Slades highly underrated 2007 adaptation of the story, a faithful translation of the source material that still manages to dive even deeper into its single long night of vampiric carnage. Boasting a deceptively simple setup and chilling visuals, the film has become one of my favorite pieces of wintertime horror fiction, and I believe its still worth revisiting in 2021.

For those unfamiliar with 30 Days of Night, the story takes place in the quiet town of Barrow, Alaska as it prepares to undergo its yearly period of polar night, when the sun sets and the area is shrouded in darkness for a full month. This time, however, a group of vampires have caught wind of the phenomena and are planning a month-long invasion where they can feast on the locals without fear of the sun. Once the inevitable massacre begins, its up to Sheriff Eben and his wife Stella to protect the survivors as they endure the titular night.

The comic presents itself as a short and sweet horror yarn, borrowing elements from zombie flicks and even classic westerns (with the small town sheriff standing up against an overwhelming force and eventually settling things with a climactic duel), but the movie expands on the mythology and characters thanks to the added length. Niles himself returned to pen the first draft of the screenplay, having already pitched this story to producers before turning it into a comic, but the studio would go on to request rewrites by Stuart Beattie and, later on, Brian Nelson.

It would have been a crime to not turn this into a movie.

David Slade was appointed as the pictures director, and while hes mostly known for 2005s Hard Candy and Netflixs interactive Black Mirror special Bandersnatch, he was also responsible for some of the best and most stylish episodes of Hannibal and American Gods. Under his guidance, 30 Days of Night went on to successfully translate this highly atmospheric tale to the big screen, making one of those rare winter-time horror movies that actually look and feel cold. The movie was also a box-office hit, with impressive home-video sales to boot, though a lot of critics didnt quite warm up to it.

In a way, the film is actually structured more like a George Romero zombie movie than a traditional vampire narrative, presenting us with a small town under siege by undead invaders, though these creatures are more than brainless monsters. They may lack the elegance and romantic qualities of classic gothic vampires, but the antagonists of 30 Days of Night are still intelligent foes in their own primal way, hunting down humans with a ferocity that even the running zombies of Zack Snyders Dawn of the Dead remake cant compare to. This may not have been the first time that we saw a modern take on vampires, but the nosferatu of this adaptation are certainly a lot scarier and more grounded than what the genre usually has to offer.

A lot of that is accomplished by their unique designs, as the art department went to great lengths in order to reproduce Templesmiths eerie art style in the real world. This resulted in gorgeous make-up effects that make the vampires look like ancient, otherworldly entities. Their shark-like teeth may harken back to Tom Hollands Fright Night and their resistance to religious iconography may remind you of Anne Rices bloodsuckers, but the vampires of 30 Days of Night are distinct in their savagery.

Even with the terrifying visuals, what really cements these vampires as fearsome predators is the commanding presence of Danny Huston, who turns in a genuinely iconic performance as Marlow, leader of this immortal clan. His calculating demeanor and eldritch accent make this one of the most memorable vampire performances on record, and its hard to not get chills whenever hes onscreen. His interactions with the rest of the tribe are also our window into the mythology of this world, revealing much about the terrible consequences of immortality while also implying a lot of backstory and world-building without resorting to full-on exposition.

You dont need to turn into a bat to be scary!

The rest of the cast is also great, with Josh Hartnett and Melissa George (an underrated Scream Queen) making for a compelling lead couple, though its really unfortunate that the originally Inuit protagonist was made Caucasian in the movie. The town of Barrow itself is also a major character in the story, with this atmospheric locale slowly decaying as the cold sets in. Theres an undeniable tragic feeling when you watch this isolated community burn under a dark sky once the vampires decide that theyve had their fun, even if its obviously just a Hollywood set.

Thankfully, the real-life Barrow is a lot less dreary, more akin to a pleasant collection of seaside suburban housing than the gloomy settlement that we see in the film. Its also no longer known as Barrow, having reverted back to its original Iupiat name Utqiagvik in 2016. Regardless, its clear that the production design was going for an emulation of Templesmiths dreamy silhouettes and hazy architecture rather than authenticity. In fact, most of the films snow was actually fake, with the filmmakers prioritizing these exaggerated aesthetic qualities instead of real-world accuracy. I guess thats appropriate when you consider that this is a comic-book adaptation, but the movie still manages to feel absolutely frigid even though a large portion of it was shot in a New Zealand studio.

This stylization also extends to the films brutal effects, with more gore than you can shake a sharpened stake at. Not even the children are spared during the month-long invasion of Barrow, with some absolutely bombastic kills and copious amounts of (presumably) fake blood. The production value here is admittedly impressive, though the final showdown feels a bit less convincing than the rest of the film.

The movie has some other flaws as well, such as a weird time-skip in the middle of the story that worked better in the original comic, but its ultimately a satisfying horror yarn that makes the most of its premise. Oddly enough, I find that theres something comforting about watching these characters struggle to survive in this icy setting while youre still snug within the comforts of your own home. Thats why I tend to re-watch this one whenever the days start getting shorter and the temperatures start dropping (which, ironically, only happens around June here in Brazil).

In any case, 30 Days of Night is proof that the simplest stories are sometimes the most effective, and I think its a lot better than most folks give it credit for. From losing your loved ones to facing the existential terrors of immortality, the movie does a lot with what began as a simple fear of the dark. At the end of the day, theres a reason why so many horror stories begin with it was a dark and stormy night, and I think more productions should strive to make the most of a straightforward setup.

So, while you hunker down in your own homes this winter, be it because of ravenous vampires, the freezing cold or a certain respiratory virus, why not revisit the chills and thrills of 30 Days of Night? Just make sure to keep a light on, just in case

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'30 Days of Night': Revisiting the Dark Thrills of the Bloody Vampire Horror Movie - Bloody Disgusting

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What’s coming to Disney Plus in January 2021 – NOW Magazine

The best movies and TV shows hitting the streaming platform include WandaVision, Marvel Studios: Legends and Earth To Ned

Courtesy of Disney+

NOW critics pick the best new movies and TV shows coming toDisney Plusin January 2021.

Avengers: Infinity War ended with Paul Bettanys android Vision being rather violently decommissioned by the genocidal space baddie Thanos so the trailer for this six-part limited series which appears to feature Vision and his beloved Wanda Maximoff (Elisabeth Olsen) reunited and starring in what appears to be a riff on American domestic sitcoms raises any number of questions. Is this the result of Wandas reality-bending abilities? Is it an adaptation of Tom Kings game-changing comics run where the Vision creates his own family of synthezoids, only to watch his suburban utopia slide into a living nightmare? Is it all just going to pull back into a snow globe in the hand of a troubled child? Actually, that one seems like a safe bet. January 15

Disney is all about the brand, and it never misses a chance to extend its various properties and Disney+ has a parade of Marvel spinoff series prepped to launch on the service this year. How to prepare people? Clip shows! Specifically, Marvel Studios: Legends, which serves as an exciting refresher for the various heroes and villains making their way to highly anticipated streaming shows premiering on Disney+, setting the stage for the upcoming adventures. The first two episodes will focus on Elisabeth Olsens Wanda Maximoff and Paul Bettanys Vision, whose limited series WandaVision premieres this month. January 8

Disney+/Christopher Willard

The silliest talk show since Space Ghost: Coast To Coast, this oddball series from the Jim Henson Company is hosted in an underground bunker by an alien named Ned (Paul Rugg) and his faithful right hand Cornelius (Michael Oosterom), who came to Earth as invaders but decided they liked things the way they were. And now they hang out and chat with famous people, because thats how talk shows work and we get to watch a bunch of TV stars interact with some really charming puppets. In this second wave of 10 episodes dropping on New Years Day include Alyson Hannigan, Ben Feldman, Yvette Nicole Brown, Kevin Smith, DArcy Carden, Ben Schwartz, Mayim Bialik, Tig Notaro and Chef Roy Choi, because why not. January 1

Speaking of bizarre versions of domestic sitcoms, another Jim Henson Company puppet project is coming to Disney+ this month: the service is adding all four seasons of the early-90s Dinosaurs, a sitcom about the Sinclairs, a happy nuclear family of five dinosaurs. It was Hensons answer to The Simpsons, with its puppet characters (voiced by Stuart Pankin, Jessica Walter, Jason Willinger, Sally Struthers and Kevin Clash) coping with issues like vegetarianism, civil rights and ecological consciousness, all with varying degrees of real-world relevance. Best remembered for its unexpectedly bleak final episode, which brought the series and the age of thunder lizards to a chilly end. January 29

Disclosure:This post contains affiliate links. For more information see our disclosureshere.

Heres the full list of new titles available onDisney Plusin January 2021by date:

January 1

Earth To Ned (episodes 11-20)

Extras Beyond The Clouds: A Firm Handshake

January 8

Extras Beyond The Clouds: The Anatomy of Emotion

Marvel Studios: Legends

January 15

Extras Beyond The Clouds: The Concert of a Lifetime

WandaVision (premiere)

January 22

Extras Beyond The Clouds: The Finishing Touches

Pixar Popcorn

WandaVision (new episode)

January 29

Extras Beyond The Clouds: A Promise Kept

Simpsons Forever (Faves of January 2021)

WandaVision (new episode)

January 1

Mega Hammerhead

January 8

Chasing Mavericks

Star Wars Forces Of Destiny: Volume 1

Star Wars Forces Of Destiny: Volume 2

Star Wars Forces Of Destiny: Volume 3

Star Wars Forces Of Destiny: Volume 4

January 15

DisneyElena Of Avalor (season 3)

Doctor Doolittle 3

Isle Of Dogs

Mary Poppins Returns

January 22

The Book Of Life

Drumline

Flicka: Country Pride

Flicka 2

January 29

Dinosaurs (seasons 1-4)

Ramona And Beezus

@nowtoronto

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Movie Review: ‘The Old Guard’ | The Harvard Press | Features | Feature Articles – Harvard Press

Directed by: Gina Prince-BythewoodStarring: Charlize Theron, KiKi Layne, Chiwetel Ejiofor, Harry MellingAvailable on NetflixRated R, 125 minutes

The war in Afghanistan is already the longest military conflict in American history, but human memories are short, and its hard to comprehend 19 years of continuous war. Halfway through The Old Guard, an action thriller with a supernatural twist, whose two hours are otherwise full of gunfights and fistfights and swordfights and double-crosses and for-the-greater-good clichs, a young woman quietly puts the wars terrible longevity into focus. The young woman, Nile, explains that her father was killed in action when she was 11; she herself is now a U.S. Marine, fighting in the same war.

Charlize Theron and KiKiLayne star in The Old Guard. (Courtesy photo)

However, she wont be killed in action; as she has just discovered, shes immortal. The Old Guard is a literal title, referring to a band of immortal supersoldiers, some of whom are hundreds, if not thousands, of years old. Led by Andy (Charlize Theron, Mad Max: Fury Road), the groups existence is a perfect secret, their deeds throughout history, from the Crusades to the Civil War, going without notice. This is by design; in previous eras, members of their ranks have been accused of witchcraft and tortured to insanity, so while their lonely way of life is hard, its better than the alternative.

The biggest threat facing the Old Guard these days comes in the form of Big Pharma, specifically a twitchy young CEO, Steven Merrick (Harry Melling, Harry Potter). Helped by a former CIA agent, Copley (Chiwetel Ejiofor, Children of Men), Merrick sends paramilitary squads to ensnare the immortals, hoping to experiment on their bodies and maybe make a few cool billions by synthesizing their genetic material. Sensing the danger theyre in, Andy urges the group to lie low.

Then Nile (KiKi Layne, If Beale Street Could Talk) comes along. New to immortality and unable to comprehend her situation, Nile has questions, but the answers she needs are answers Andy cant give her. When she asks why this small group has been granted immortality, the others cant say with any certainty. When they plot revenge on Copley, Nile stops to ask why others have to die. The next youngest member of the group is over two hundred years old; with a fresh young face in their ranks, the Old Guard is forced, for the first time in centuries, to reckon with the unique advantage they have over mortals.

These moral and philosophical questions arent uninteresting, but what impact these questions have is flattened and diluted by the scripts constant stream of bland dialogue. Are you praying? God doesnt exist, Andy scoffs at Nile on the same day theyve met; This is about science, not profits, Copley pleads impotently when Merrick reveals his true intentions; We dont have all the answers, but we do have purpose, Andy philosophizes in a rambling monologue. The Old Guard is full of lines like these, lines meant to evoke simultaneously the gravitas of superhero movies and the conviction of a political speech. But with understated performances from nearly every member of the cast, these musings, offered in the movies quieter scenes, are unconvincing.

Luckily, quiet scenes are relatively rare; this is an action movie, after all, and a well-designed one at that. Director Gina Prince-Bythewood (Love & Basketball) crafts blistering fight scenes that show off a wide variety of fighting styles, developing characters through wordless choreography. Action movies with high body counts often make us roll our eyes at the absurd scale of their carnage, but The Old Guard homes in on the act of killing, reminding us that death is deeply personal.

What makes The Old Guard linger, though, is the subtle parallel it draws between history and the zeitgeist of this fraught moment in time. Despite its dull dialogue, the movie still articulates an analogy between the eternal violence that haunts Andy and the violence Nile has known throughout her much shorter life. There are historical patterns, the waves that rise and fall over centuries, and then there are the patterns we observe within the smaller span of our lifetimes. Nile may have only ever known wartime, but she still balks when Andy warns her of everlasting cycles of violence. The Old Guard is a violent movie in the tradition of other violent movies, but it challenges us to imagine what it would take to break out of our old habits.

Danny Eisenberg grew up in Harvard and has been reviewing movies for the Harvard Press since 2010. He lives and works in Denver, Colorado.

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Sonic the Hedgehog movie review: a satisfying walkthrough for any fan – Vox.com

Film adaptations of video games never arrive quietly. Gaming is a billion-dollar industry; fans are notably, even infamously, hardcore. And when it comes to transitioning particularly cartoonish gaming heroes from their fantastically illogical worlds to a conventional, human-filled, real-life Earth, filmmakers face an even more daunting task of suspending our disbelief.

And for protective fans of classic video gaming mascots like Pikachu, Mario, or Sonic the Hedgehog, it would be especially impossible to forgive any crew who turned a beloved character into an unrecognizable figure. Its hard to trust Hollywood, the land of the Minions, to not reduce beloved, familiar faces into sentient, insufferably quippy Happy Meal toys.

When various studios announced live-action films based on all three of the above characters in the mid-2010s, fans grimaced. Sonic the Hedgehog, Paramount Pictures stab at the electric-blue Sega mainstay, is the second to make it to theaters. But as early marketing efforts were rolled out last year, concerns that Sonic would be manipulated by the Hollywood machine into a catchphrase-spouting terror mounted.

Perhaps fears of Sonics move to live-action feature films were needlessly alarmist, especially following Detective Pikachu. 2019s live-action Pokmon adaptation had its own prerelease concerns, since Pokmon is a multimedia franchise full of hundreds of characters and lore much more beloved and expansive than Sonics. But that movie succeeded in honoring the world upon which it was based, even if the story itself was a little flat and kiddy. Know-nothings might have sometimes struggled to follow along. But for Pokmon lovers, it was a wonderful realization of the games world.

Pikachu is a character without a preexisting personality, however; Pokmons internal logic is what most compels its fans. Sonics video games, conversely, are light on story. Its Sonic himself who has been their main attraction since the 1990s, when he was Segas high-speed challenger to Nintendos slow and stubby Super Mario.

Where Mario was a mustachioed man who could jump and jog and little else, Sonic was the Blue Blur, radiating the rad ethos of the 90s. That sensibility was best typified by a disdain for authority (think Bart Simpson), an obsession with rock stardom, eyerolls, and sarcasm. But theres a lot about the 90s that does not hold up, including Sonics personality.

People who loved Sonic and his games in his heyday continue to defend him, to respect him, to wish the best for him. Its still fun to watch him zip through loop-de-loop levels, dashing into robots and other creatures in his path without taking a breath. The classic games different bits of theme music remain unforgettable; the franchise has spawned years worth of memes and in-jokes, a true testament to longevity. Sonics supporting cast is similarly beloved in its own right, even as it has continued to expand at a sometimes infuriating rate. For a Sonic movie to be successful, it had to acknowledge the truly cool parts of classic Sonic, not just the sick, dude ones.

Pleasing nostalgic video game fans is rarely easy. What provided Sonic the Hedgehog its biggest barrier was a design gaffe appalling to everyone, not just hedge-heads. The movies first marketing materials, released in December 2018 (a poster) and April 2019 (a trailer), revealed an ... interesting ... reimagining of Sonic, with muscley calves and a full set of human-like teeth. He had bare hands instead of his trademark gloves; his eyes were small and wide set, not the shiny, oversized eyes hed always had in games.

The unveiling of the design did not go well, inspiring such vaunted accolades as nightmare, ugly [and] toothy, and frightfully realistic. So hated was Sonics original design that its director apologized and recalled it, announcing that the character would be entirely reworked for the final film. Thats a whole lot of CGI to redo on a main character, so the news elicited concerns about animators working overtime to make the movies fall release date. Sonic the Hedgehog was eventually pushed back three months, from November 2019 to February 2020, to accommodate the redesign work. But the debacle cast a pall over a production whose video game-fan audience was already skeptical.

Id count myself strongly among those initial skeptics, whose affection for Sonic is both defensive and begrudging. Even when Sonic talks too much in his video games, or the games fall apart as in the 2006 game Sonic the Hedgehog, in which he kisses a human woman on the lips theres a joyous charm to someone still so stuck in the 90s. Hes a nostalgic object wed oft-prefer to leave encased in amber.

In making the character work for a broader audience, the team behind Sonic the Hedgehog didnt sacrifice the at-times embarrassing, at-times lovable parts of Sonic. In fact, its self-aware of how tiresome Sonic can be, while still reminding fans of why we remain attached to him.

Rating: 3.5 out of 5

Sonic the Hedgehog manages this by telling a unique origin story, reimagining Sonic for an unfamiliar audience while winking heavily to his history. The film paints the character (voiced by the always charming Ben Schwartz) as an excitable teen whose enthusiasm belies his loneliness. Blessed with the hypnotic power of super speed, hes been hiding for most of his life, evading bad actors who would harness his speed to wreak havoc across the universe. He lives in the tiny town of Green Hills, Montana (the name is a reference to the video games), and he passes his time running around the area just quickly enough to go unseen by the folks who would freak out if they found him.

Those include Sheriff Tom Wachowski (James Marsden), a cop from Green Hills who wants to make a name for himself by joining the San Francisco Police Department. Toms life in Montana is mundane, he says; what is his purpose? Sonic poses that same question to himself, as he struggles to make peace with his solitude. So when Sonic and Tom cross paths, and Sonic reveals that hes been watching Tom and his wife from afar and imagining a life with them, its a little creepy. But mostly its the universe bringing together two guys who want fulfillment, so they can pair up to go out and find it.

Sonic is a buddy comedy in this way, focused heavily on the relationship between a grown man and his teenage, talking-hedgehog pseudo-son. Its funny and sweet, if a little plodding and bogged down by bathroom humor (for the kids!). But delving into a side of the Sonic backstory thats hardly been broached by the video games works well enough, as its hard for fans to get too annoyed with it, and it plops kids right into Sonics world without confusing them too much. Theres no Tom in the video games, but hes a decent straight man to Sonics exuberant big kid, one who can help calm down what could have easily become a hyperactive movie.

Sonic the Hedgehog is a road trip movie and an action-comedy, too. Sonic and Tom end up on the run (heh) from Jim Carrey as the evil genius Dr. Robotnik, whos trying to harness Sonics power for his own use, under the guise of helping the FBI protect the country from an unidentified speeding blue hedgehog. Toms involvement in helping Sonic flee is a contrivance designed to give Jim Carrey another human to play against, which is a little tiresome. But Carreys face is the human embodiment of Play-doh, which helps make an otherwise flat villain from the video games into a more entertaining, cartoon-y one, which feels fitting for this movie.

Sonic is a video game character first and foremost, and the movie never forgets that. Its equivalent of fight scenes, when Sonics speed is really put to the test, are easily its most delightful we watch the world from his hyperdrive perspective, as everything halts around him and he begins to move enemies ever-so-slightly out of position. Sonic was as much a mileage-per-hour as he was a hedgehog, to the point where if anyone dared seem faster than him, it was a major offense. The loyalty to this aspect of the character, even if being fast does become a one-note gimmick after 90 minutes, is welcome.

There are Easter eggs, too, that suggest that this team really does care about Sonic as more than just a marketing tool for a younger generation. If the name Sanic means anything to you, youll be pleased. Familiar sound effects play on occasion. One of the games most famous musical motifs shows up at the end, and it took me by tearful surprise. And the tiny post-credits scene (yep, theres one of those) introduced a friendly face who made me want a sequel, like, yesterday. Most importantly, the movies final rendering of Sonic, although not perfect, is so much more pleasant to look at than its first attempt. This is a Sonic we can learn to love.

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The 20 technologies that defined the first 20 years of the 21st Century – The Independent

The early 2000s were not a good time for technology. After entering the new millennium amid the impotent panic of the Y2K bug, it wasnt long before the Dotcom Bubble was bursting all the hopes of a new internet-based era.

Fortunately the recovery was swift and within a few years brand new technologies were emerging that would transform culture, politicsand the economy.

They have brought with them new ways of connecting, consuming and getting around, while also raising fresh Doomsday concerns. As we enter a new decade of the 21st Century, weve rounded up the best and worst of the technologies that have taken us here, while offering some clue of where we might be going.

Sharing the full story, not just the headlines

There was nothing much really new about the iPhone: there had been phones before, there had been computers before, there had been phones combined into computers before. There was also a lot that wasnt good about it: it was slow, its internet connection barely functioned, and it would be two years before it could even take a video.

But as the foremost smartphone it heralded a revolution in the way people communicate, listen, watch and create. There has been no aspect of life that hasnt been changed by the technologies bundled up in the iPhone an ever-present and always-on internet connection, a camera that never leaves your side, a computer with mighty processing power that can be plucked out of your pocket.

Steve Jobs unveiled the first iPhone on 9 January, 2007 (Reuters)

The 2000s have, so far, been the era of mobile computers and social networking changing the shape of our cultural, political and social climate. All of those huge changes, for better or worse, are bound up in that tiny phone.AG

Though few people noticed, online social networks actually began at the end of the last century. The first was Six Degrees in 1997, which was named after the theory that everyone on the planet is separated by only six other people. It included features that became popular with subsequent iterations of the form, including profiles and friend lists, but it never really took off.

It wasnt until Friends Reunited and MySpace in the early 2000s that social networks achieved mainstream success, though even these seem insignificant when compared to Facebook.

Not only did Mark Zuckerbergs creation muscle its way to a monopoly in terms of social networks, it also swallowed up any nascent competitors in a space that came to be known as social media. First there was Instagram in 2012, for a modest $1 billion, and then came WhatsApp in 2014 for $19bn.

Between all of its apps, Facebook now reaches more than 2 billion people every day. It has come to define the way we communicate and heralded a new era of hyper-connectedness, while also profoundly shaping the internet as we know it. In doing so, Facebook has not only consigned the site Six Degrees to the history books, it has also re-written the theory itself cutting it down to just three-and-a-half degrees of separation. AC

At the start of this century, the complete reinvention of the entire economic system wasnt something many people were talking about. But then the 2007-08 financial crisis happened. As mortgages defaulted, companies collapsed, and governments bailed out the banks to the tune of trillions of dollars, people began to wonder if there might be a better way.

One person or group believed they had the answer. Satoshi Nakamotos true identity may still be a mystery, but their creation of a new electronic cash system called bitcoin in 2009 could have implications far beyond just currency. The underlying blockchain technology an immutable and unhackable online ledger could potentially transform everything from healthcare to real estate.

Bitcoin is yet to take off as a mainstream form of payment or transform the global economy like it might have promised, but we are barely a decade into the great cryptocurrency experiment. It has inspired thousands of imitators, including those currently being developed by Facebook and China, and it may be another 10 years before its true potential is finally realised. AC

Alright, so here we are, in front of the, er, elephants. And the cool thing about these guys is that they have really, really, really long trunks. And thats cool.

It may have been an inauspicious start, but these words would go on to fundamentally transform the way people consume media in the 21st century. It was 23 April, 2005, and Jawed Karim had just uploaded the first ever video to YouTube a video-sharing website he had helped create.

The YouTube channel homepage for Indian record label T-Series, which overtook controversial Swedish vlogger PewDiePie in 2019

AFP/Getty

PewDiePie has been the most popular YouTuber since 2013

PewDiePie / YouTube

5-Minute Crafts, which offers quick and quirky DIY tips to viewers, didn't even feature in the top 15 YouTube channels in July 2018

5-Minute Crafts

Brazilian music video producer and director KondZilla began his career after buying a camera with life insurance money left to him after his mother died when he was 18

Getty

Sony Entertainment Televesion (SET) launched in 1995 and has recently seen huge growth of its Hindi-language YouTube channel

AFP/Getty

Canadian musician Justin Bieber held the number-two spot in 2018 before T-Series took over

Getty

World Wrestling Entertainment has managed to gain a huge following on YouTube by sharing clips of fights and interviews with its stars

WWE

This YouTube channel specialises in 3D animation videos of nursery rhymes, as well as its own original songs. It is owned by the American firm Treasure Studio

Cocomelon

YouTube personalities Coby Cotton, Tyler Toney, Cody Jones, and Cory Cotton form Dude Perfect, a sports entertainment channel from the US

Getty

YouTube personality German Garmendia is a Chilean comedian and writer

HolaSoyGerman

One of several musicians that populate the top 15 most popular YouTube channels, Ed Sheeran joined the list in 2017

Getty

Music channel Badabun's subscriber count has not been publicly visible since 6 March 2019, at which point it had 37.2 million subscribers

Badabun / YouTube

US rapper Eminem first entered the list of the top 15 YouTube channels in 2013, the same year that PewDiePie took over

AFP/Getty

Brazilian Whindersson Nunes Batista joined YouTube in 2013 and became popular for his comedy videos

Whinderssonnunes / YouTube

US singer and actress Ariana Grande is the latest addition to the top 15 YouTube channels

AFP/Getty

The YouTube channel homepage for Indian record label T-Series, which overtook controversial Swedish vlogger PewDiePie in 2019

AFP/Getty

PewDiePie has been the most popular YouTuber since 2013

PewDiePie / YouTube

5-Minute Crafts, which offers quick and quirky DIY tips to viewers, didn't even feature in the top 15 YouTube channels in July 2018

5-Minute Crafts

Brazilian music video producer and director KondZilla began his career after buying a camera with life insurance money left to him after his mother died when he was 18

Getty

Sony Entertainment Televesion (SET) launched in 1995 and has recently seen huge growth of its Hindi-language YouTube channel

AFP/Getty

Canadian musician Justin Bieber held the number-two spot in 2018 before T-Series took over

Getty

World Wrestling Entertainment has managed to gain a huge following on YouTube by sharing clips of fights and interviews with its stars

WWE

This YouTube channel specialises in 3D animation videos of nursery rhymes, as well as its own original songs. It is owned by the American firm Treasure Studio

Cocomelon

YouTube personalities Coby Cotton, Tyler Toney, Cody Jones, and Cory Cotton form Dude Perfect, a sports entertainment channel from the US

Getty

YouTube personality German Garmendia is a Chilean comedian and writer

HolaSoyGerman

One of several musicians that populate the top 15 most popular YouTube channels, Ed Sheeran joined the list in 2017

Getty

Music channel Badabun's subscriber count has not been publicly visible since 6 March 2019, at which point it had 37.2 million subscribers

Badabun / YouTube

US rapper Eminem first entered the list of the top 15 YouTube channels in 2013, the same year that PewDiePie took over

AFP/Getty

Brazilian Whindersson Nunes Batista joined YouTube in 2013 and became popular for his comedy videos

Whinderssonnunes / YouTube

US singer and actress Ariana Grande is the latest addition to the top 15 YouTube channels

AFP/Getty

Just over a year later, Google bought the site for $1.65 billion and the fortunes of Karim, his co-founders, and countless future content creators were changed forever.

There are now hundreds of hours of video published to YouTube every minute and it all started with that 18-second clip at the zoo. AC

Arthur C Clarke famously quipped that any sufficiently advanced technology is indistinguishable from magic. But there is surely nothing more like magic and no magic more powerful than the fact that the 21st century has brought the ability to instantly connect to information and people at the other side of the world.

First, at the beginning of the century, came 3G, and then 10 years or so later came 4G. Every decade of this century has been marked by new advances in the speed and reliability of mobile data connections.

And those mobile data connections have helped re-write the world that relies on them. Just about every other major breakthrough in technology that came through the 2000s social media, instant photo sharing, citizen journalism and everything else relied on having data connections everywhere.

5G which has ostensibly already rolled out, but is yet to make its full impact is likely to be similarly transformative through the decade to come, if its evangelists are to be believed.

Debates have raged about whether this constant connectivity and the distractions and dangers it has brought has really driven us apart. But that too is surely testament to its power. AG

Many of technologys biggest developments in the 2000s havent really been about technology at all: piracy and then streaming changed how we make and consume culture entirely, social media has turned politics on his head. Nowhere is that more clear than in the gig economy and the apps and websites like Uber, Deliveroo and Airbnb that power it, which claim to be tech businesses but are really new ways of buying and selling labour.

The real revolution of the gig economy was not the technology that powers these apps: there is little difference between calling for a cab and summoning an Uber, really. Nor was it what the companies like to suggest, that they have opened up a new and inspiring way of working that allows anyone to clock on whenever they log on.

Instead, it was the beginning of a process of changing the way that people work and relate to those who fulfil services for them. It is likely that we have not seen the end of the kinds of profound changes that these companies have made to working conditions or the ways that those workers have fought back. AG

Virtual reality has been the future before: ever since the first stereoscopes, people have been excited about the possibility of disappearing into other worlds that appear before their eyes. But it has never quite arrived.

But in the more recent years of the 2000s it started to look a bit more meaningful. Virtual reality headsets have been pushed out by many of the worlds biggest companies, and consumer computers are finally powerful enough to generate believable worlds that people are happy to spend their time in.

In recent years, much of the focus has turned to augmented reality rather than virtual reality. That technology allows information to be overlaid on top of the real world, rather than putting people into an entirely virtual world. If it comes off if it is not confined to failed experiments like Google Glass then it could change the way we interact with the world, potentially giving us information all of the time and could even do away with things like smartphones as our primary way of connecting with technology. AG

Quantum computing has not really happened yet. A few months ago, researchers announced that they had achieved quantum supremacy by doing an operation that would not be possible on a traditional computer but it was a largely useless, very specific, operation, which didnt really change anything in itself.

Already, however, the promise and the threat of quantum computing is changing the world. It looks set to upend all of our assumptions about computers, allowing them to be unimaginably fast and do work never thought possible. It could unlock new kinds of health research and scientific understanding; it could also literally unlock encryption, which currently relies on impossible calculations that could quickly become very possible with quantum computers.

A new era of computing could bring about a 'quantum apocalypse' (iStock)

It isnt clear when it will arrive, of course; like other potentially revolutionary technologies, it could take a very long time or never arrive at all. But it is sitting there in the future, ready to turn everything on its head and, as researchers rush to understand it, it is already changing the world. AG

No vision of the future would be complete without the ability to speak to and control your home. And now it seems like we are finally living in it.

Through the 2000s, just about everything came to be hooked up to the internet: you could buy smart kettles, internet-enabled doorbells, and a video camera for every room in your house. And to control them came microphones and speakers that you put in your house and could talk to.

But as the smart home and the voice assistants that power it have soared in popularity, they have been beset by concerns, too. Is giving over control of your home to internet-enabled devices safe, when those devices can break down or be seized by hackers? Should we be allowing internet giants like Amazon and Google to put microphones in our home? As we enter the new decade, it looks like our homes are set to be defined not by the capabilities the technology in our homes give us but who we want to have power over them. AG

Before there was Spotify, there was Napster, and before people were watching movies on Netflix, they were downloading them through PirateBay. Piracy has been one step ahead of legal ways to consume media but in doing so it has led the way for new platforms that now dominate our online lives.

Streaming has not only changed the way we listen to music and watch films, it has also given rise to new ways to create content. Live streaming video games on Twitch is one of the fastest growing mediums, while live video broadcasts through Facebook, Twitter and YouTube give people instant access to everything from street protests to rocket launches.

The Pirate Bay's latest venture into streaming comes despite battling takedown attempts by authorities for more than a decade (Reuters)

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The 20 technologies that defined the first 20 years of the 21st Century - The Independent

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futurism – The Full Wiki

[[File:|thumb|300px|Giacomo Balla, Abstract Speed + Sound, 1913-1914]]Futurism was an artistic and social movement that originated in Italy in the early 20th century. It was largely an Italian phenomenon, though there were parallel movements in Russia, England and elsewhere. The Futurists practiced in every medium of art, including painting, sculpture, ceramics, graphic design, industrial design, interior design, theatre, film, fashion, textiles, literature, music, architecture and even gastronomy.

The founder of Futurism and its most influential personality was the Italian writer Filippo Tommaso Marinetti. Marinetti launched the movement in his Futurist Manifesto, which he published for the first time on 5 February 1909 in La gazzetta dell'Emilia, an article then reproduced in the French daily newspaper Le Figaro on 20 February 1909. He was soon joined by the painters Umberto Boccioni, Carlo Carr, Giacomo Balla, Gino Severini and the composer Luigi Russolo.

Marinetti expressed a passionate loathing of everything old, especially political and artistic tradition. "We want no part of it, the past", he wrote, "we the young and strong Futurists!" The Futurists admired speed, technology, youth and violence, the car, the airplane and the industrial city, all that represented the technological triumph of humanity over nature, and they were passionate nationalists. They repudiated the cult of the past and all imitation, praised originality, "however daring, however violent", bore proudly "the smear of madness", dismissed art critics as useless, rebelled against harmony and good taste, swept away all the themes and subjects of all previous art, and gloried in science.

Publishing manifestos was a feature of Futurism, and the Futurists (usually led or prompted by Marinetti) wrote them on many topics, including painting, architecture, religion, clothing and cooking.[1]

The founding manifesto did not contain a positive artistic programme, which the Futurists attempted to create in their subsequent Technical Manifesto of Futurist Painting. This committed them to a "universal dynamism", which was to be directly represented in painting. Objects in reality were not separate from one another or from their surroundings: "The sixteen people around you in a rolling motor bus are in turn and at the same time one, ten four three; they are motionless and they change places. ... The motor bus rushes into the houses which it passes, and in their turn the houses throw themselves upon the motor bus and are blended with it."[2]

The Futurist painters were slow to develop a distinctive style and subject matter. In 1910 and 1911 they used the techniques of Divisionism, breaking light and color down into a field of stippled dots and stripes, which had been originally created by Giovanni Segantini and others. Later, Severini, who lived in Paris, attributed their backwardness in style and method at this time to their distance from Paris, the centre of avant garde art.[3] Severini was the first to come into contact with Cubism and following a visit to Paris in 1911 the Futurist painters adopted the methods of the Cubists. Cubism offered them a means of analysing energy in paintings and expressing dynamism.

They often painted modern urban scenes. Carr's Funeral of the Anarchist Galli (1910-11) is a large canvas representing events that the artist had himself been involved in in 1904. The action of a police attack and riot is rendered energetically with diagonals and broken planes. His Leaving the Theatre (1910-11) uses a Divisionist technique to render isolated and faceless figures trudging home at night under street lights.

Boccioni's The City Rises (1910) represents scenes of construction and manual labour with a huge, rearing red horse in the centre foreground, which workmen struggle to control. His States of Mind, in three large panels, The Farewell, Those who Go, and Those Who Stay, "made his first great statement of Futurist painting, bringing his interests in Bergson, Cubism and the individual's complex experience of the modern world together in what has been described as one of the 'minor masterpieces' of early twentieth century painting."[4] The work attempts to convey feelings and sensations experienced in time, using new means of expression, including "lines of force", which were intended to convey the directional tendencies of objects through space, "simultaneity", which combined memories, present impressions and anticipation of future events, and "emotional ambience" in which the artist seeks by intuition to link sympathies between the exterior scene and interior emotion.[4]

Boccioni's intentions in art were strongly influenced by the ideas of Bergson, including the idea of intuition, which Bergson defined as a simple, indivisible experience of sympathy through which one is moved into the inner being of an object to grasp what is unique and ineffable within it. The Futurists aimed through their art thus to enable the viewer to apprehend the inner being of what they depicted. Boccioni developed these ideas at length in his book, Pittura scultura Futuriste: Dinamismo plastico (Futurist Painting Sculpture: Plastic Dynamism) (1914).[5]

Balla's Dynamism of a Dog on a Leash (1912) exemplifies the Futurists' insistence that the perceived world is in constant movement. The painting depicts a dog whose legs, tail and leash - and the feet of the person walking it - have been multiplied to a blur of movement. It illustrates the precepts of the Technical Manifesto of Futurist Painting that, "On account of the persistency of an image upon the retina, moving objects constantly multiply themselves; their form changes like rapid vibrations, in their mad career. Thus a running horse has not four legs, but twenty, and their movements are triangular."[2] His Rhythm of the Bow (1912) similarly depicts the movements of a violinist's hand and instrument, rendered in rapid strokes within a triangular frame.

The adoption of Cubism determined the style of much subsequent Futurist painting, which Boccioni and Severini in particular continued to render in the broken colors and short brush-strokes of divisionism. But Futurist painting differed in both subject matter and treatment from the quiet and static Cubism of Picasso, Braque and Gris. Although there were Futurist portraits (e.g. Carr's Woman with Absinthe (1911), Severini's Self-Portrait (1912), and Boccioni's Matter (1912)), it was the urban scene and vehicles in motion that typified Futurist painting - e.g. Boccioni's The Street Enters the House (1911), Severini's Dynamic Hieroglyph of the Bal Tabarin (1912), and Russolo's Automobile at Speed (1913)

In 1912 and 1913, Boccioni turned to sculpture to translate into three dimensions his Futurist ideas. In Unique Forms of Continuity in Space (1913) he attempted to realise the relationship between the object and its environment, which was central to his theory of "dynamism". The sculpture represents a striding figure, cast in bronze posthumously and exhibited in the Tate Gallery. (It now appears on the national side of Italian 20 eurocent coins). He explored the theme further in Synthesis of Human Dynamism (1912), Speeding Muscles (1913) and Spiral Expansion of Speeding Muscles (1913). His ideas on sculpture were published in the Technical Manifesto of Futurist Sculpture[6] In 1915 Balla also turned to sculpture making abstract "reconstructions", which were created out of various materials, were apparently moveable and even made noises. He said that, after making twenty pictures in which he had studied the velocity of automobiles, he understood that "the single plane of the canvas did not permit the suggestion of the dynamic volume of speed in depth ... I felt the need to construct the first dynamic plastic complex with iron wires, cardboard planes, cloth and tissue paper, etc."[7]

In 1914, personal quarrels and artistic differences between the Milan group, around Marinetti, Boccioni, and Balla, and the Florence group, around Carr, Ardengo Soffici (1879-1964) and Giovanni Papini (1881-1956), created a rift in Italian Futurism. The Florence group resented the dominance of Marinetti and Boccioni, whom they accused of trying to establish "an immobile church with an infallible creed", and each group dismissed the other as passiste.

Futurism had from the outset admired violence and was intensely patriotic. The Futurist Manifesto had declared, "We will glorify war - the world's only hygiene - militarism, patriotism, the destructive gesture of freedom-bringers, beautiful ideas worth dying for, and scorn for woman."[8] Although it owed much of its character and some of its ideas to radical political movements, it was not much involved in politics until the autumn of 1913.[7] Then, fearing the re-election of Giolitti, Marinetti published a political manifesto. In 1914 the Futurists began to campaign actively against the Austro-Hungarian empire, which still controlled some Italian territories, and Italian neutrality between the major powers. In September, Boccioni, seated in the balcony of the Teatro dal Verme in Milan, tore up an Austrian flag and threw it into the audience, while Marinetti waved an Italian flag. When Italy entered the First World War in 1915, many Futurists enlisted.[9]

The outbreak of war disguised the fact that Italian Futurism had come to an end. The Florence group had formally acknowledged their withdrawal from the movement by the end of 1914. Boccioni produced only one war picture and was killed in 1916. Severini painted some significant war pictures in 1915 (e.g. War, Armored Train, and Red Cross Train), but in Paris turned towards Cubism and post-war was associated with the Return to Order.

After the war, Marinetti revived the movement. This revival was called il secondo Futurismo (Second Futurism) by writers in the 1960s. The art historian Giovanni Lista has classified Futurism by decades: Plastic Dynamism for the first decade, Mechanical Art for the 1920s, Aeroaesthetics for the 1930s.

The Futurist architect Antonio Sant'Elia expressed his ideas of modernity in his drawings for La Citt Nuova (The New City) (1912-1914). This project was never built and Sant'Elia was killed in the First World War, but his ideas influenced later generations of architects and artists.

Futurist architects were sometimes at odds with the Fascist state's tendency towards Roman imperial/classical aesthetic patterns. Nevertheless, several interesting Futurist buildings were built in the years 19201940, including public buildings such as railway stations, maritime resorts and post offices. Good examples of Futurist buildings still in use today are Trento's railway station, built by Angiolo Mazzoni, and the Santa Maria Novella station in Florence. The Florence station was designed in 1932 by the Gruppo Toscano (Tuscan Group) of architects, which included Giovanni Michelucci and Italo Gamberini, with contributions by Mazzoni.

Russian Futurism was a movement of literature and the visual arts. The poet Vladimir Mayakovsky was a prominent member of the movement. Visual artists such as David Burlyuk, Mikhail Larionov, Natalia Goncharova and Kazimir Malevich found inspiration in the imagery of Futurist writings and were poets themselves. Other painters adopting Futurism included Velimir Khlebnikov and Aleksey Kruchenykh. Poets and painters collaborated on theatre production such as the Futurist opera Victory Over the Sun, with texts by Kruchenykh and sets by Malevich.

The main style of painting was Cubo-Futurism, adopted in 1913 when Aristarkh Lentulov returned from Paris and exhibited his paintings in Moscow. Cubo-Futurism combines the forms of Cubism with the representation of movement. Like their Italian predecessors the Russian Futurists were fascinated with dynamism, speed and the restlessness of modern urban life.

The Russian Futurists sought controversy by repudiating the art of the past, saying that Pushkin and Dostoevsky should be "heaved overboard from the steamship of modernity". They acknowledged no authority and professed not to owe anything even to Marinetti, whose principles they had earlier adopted, obstructing him when he came to Russia to proselytize in 1914.

The movement began to decline after the revolution of 1917. Some Futurists died, others emigrated. Mayakovsky and Malevich became part of the Soviet establishment and the Agitprop movement of the 1920s. Khlebnikov and others were persecuted.

[[File:|right|thumb|Futurist musicians Luigi Russolo (left) and Ugo Piatti with intonarumori.]]Futurist music rejected tradition and introduced experimental sounds inspired by machinery. It influenced several 20th century composers.

Francesco Balilla Pratella joined the Futurist movement in 1910 and wrote a Manifesto of Futurist Musicians in which he appealed to the young, as had Marinetti, because only they could understand what he had to say. According to Pratella, Italian music was inferior to music abroad. He praised the "sublime genius" of Wagner and saw some value in the work of other contemporary composers, for example Richard Strauss, Elgar, Mussorgsky, and Sibelius. By contrast, the Italian symphony was dominated by opera in an "absurd and anti-musical form". The conservatories encouraged backwardness and mediocrity. The publishers perpetuated mediocrity and the domination of music by the "rickety and vulgar" operas of Puccini and Umberto Giordano. The only Italian Pratella could praise was his teacher Pietro Mascagni, because he had rebelled against the publishers and attempted innovation in opera, but even Mascagni was too traditional for Pratella's tastes. In the face of this mediocrity and conservatism, Pratella unfurled "the red flag of Futurism, calling to its flaming symbol such young composers as have hearts to love and fight, minds to conceive, and brows free of cowardice".

Luigi Russolo (1885-1947) wrote The Art of Noises (1913),[10][11] an influential text in 20th century musical aesthetics. Russolo used instruments he called intonarumori, which were acoustic noise generators that permitted the performer to create and control the dynamics and pitch of several different types of noises. Russolo and Marinetti gave the first concert of Futurist music, complete with intonarumori, in 1914.

Futurism was one of several 20th century movements in art music that paid homage to, included or imitated machines. Feruccio Busoni has been seen as anticipating some Futurist ideas, though he remained wedded to tradition.[12] Russolo's intonarumori influenced Stravinsky, Honegger, Antheil, Edgar Varse,[4] Stockhausen and John Cage.[citation needed] In Pacific 231, Honegger imitated the sound of a steam locomotive. There are also Futurist elements in Prokofiev's The Steel Step.

Most notable in this respect, however, is George Antheil. His fascination with machinery is evident in his Airplane Sonata, Death of the Machines, and the 30-minute Ballet mcanique. The Ballet mcanique was originally intended to accompany an experimental film by Fernand Lger, but the musical score is twice the length of the film and now stands alone. The score calls for a percussion ensemble consisting of three xylophones, four bass drums, a tam-tam, three airplane propellers, seven electric bells, a siren, two "live pianists", and sixteen synchronized player pianos. Antheil's piece was the first to synchronize machines with human players and to exploit the difference between what machines and humans can play.

Futurism as a literary movement made its official debut with F.T. Marinetti's Manifesto of Futurism (1909), as it delineated the various ideals Futurist poetry should strive for. Poetry, the predominate medium of Futurist literature, can be characterized by its unexpected combinations of images and hyper-conciseness (not to be confused with the actual length of the poem). The Futurists called their style of poetry parole in libert (word autonomy) in which all ideas of meter were rejected and the word became the main unit of concern. In this way, the Futurists managed to create a new language free of syntax punctuation, and metrics that allowed for free expression.

Theater also has an important place within the Futurist universe. Works in this genre have scenes that are few sentences long, have an emphasis on nonsensical humor, and attempt to discredit the deep rooted traditions via parody and other devaluation techniques.

When interviewed about her favorite film of all times[13], famed movie critic Pauline Kael stated that the director Dimitri Kirsanoff, in his silent experimental film Mnilmontant "developed a technique that suggests the movement known in painting as Futurism"[14].

Many Italian Futurists supported Fascism in the hope of modernizing a country divided between the industrialising north and the rural, archaic South. Like the Fascists, the Futurists were Italian nationalists, radicals, admirers of violence, and were opposed to parliamentary democracy. Marinetti founded the Futurist Political Party (Partito Politico Futurista) in early 1918, which was absorbed into Benito Mussolini's Fasci di combattimento in 1919, making Marinetti one of the first members of the National Fascist Party. He opposed Fascism's later exaltation of existing institutions, calling them "reactionary", and walked out of the 1920 Fascist party congress in disgust, withdrawing from politics for three years; but he supported Italian Fascism until his death in 1944. The Futurists' association with Fascism after its triumph in 1922 brought them official acceptance in Italy and the ability to carry out important work, especially in architecture. After the Second World War, many Futurist artists had difficulty in their careers because of their association with a defeated and discredited regime.

Marinetti sought to make Futurism the official state art of Fascist Italy but failed to do so. Mussolini was personally uninterested in art and chose to give patronage to numerous styles and movements in order to keep artists loyal to the regime. Opening the exhibition of art by the Novecento Italiano group in 1923 he said, "I declare that it is far from my idea to encourage anything like a state art. Art belongs to the domain of the individual. The state has only one duty: not to undermine art, to provide humane conditions for artists, to encourage them from the artistic and national point of view."[15] Mussolini's mistress, Margherita Sarfatti, who was as able a cultural entrepreneur as Marinetti, successfully promoted the rival Novecento group, and even persuaded Marinetti to sit on its board. Although in the early years of Italian Fascism modern art was tolerated and even embraced, towards the end of the 1930s, right-wing Fascists introduced the concept of "degenerate art" from Germany to Italy and condemned Futurism.

Marinetti made numerous moves to ingratiate himself with the regime, becoming less radical and avant garde with each. He moved from Milan to Rome to be nearer the centre of things. He became an academician despite his condemnation of academies, married despite his condemnation of marriage, promoted religious art after the Lateran Treaty of 1929 and even reconciled himself to the Catholic Church, declaring that Jesus was a Futurist.

Although Futurism became identified with Fascism, it had leftist and anti-Fascist supporters. They tended to oppose Marinetti's artistic and political direction of the movement, and in 1924 the socialists, communists and anarchists walked out of the Milan Futurist Congress. The anti-Fascist voices in Futurism were not completely silenced until the annexation of Ethiopia and the Italo-German Pact of Steel in 1939.[16] This association of Fascists, socialists and anarchists in the Futurist movement, which may seem odd today, can be understood in terms of the influence of George Sorel, whose ideas about the regenerative effect of political violence had adherents right across the political spectrum.

Futurism expanded to encompass many artistic domains and ultimately included painting, sculpture, ceramics, graphic design, industrial design, interior design, theatre design, textiles, drama, literature, music and architecture.

Aeropainting (aeropittura) was a major expression of Futurism in the thirties and early forties. The technology and excitement of flight, directly experienced by most aeropainters,[17] offered aeroplanes and aerial landscape as new subject matter. But aeropainting was varied in subject matter and treatment, including realism (especially in works of propaganda), abstraction, dynamism, quiet Umbrian landscapes,[18] portraits of Mussolini (e.g. Dottori's Portrait of il Duce), devotional religious paintings and decorative art.

Aeropainting was launched in a manifesto of 1929, Perspectives of Flight, signed by Benedetta, Depero, Dottori, Fillia, Marinetti, Prampolini, Somenzi and Tato. The artists stated that "The changing perspectives of flight constitute an absolutely new reality that has nothing in common with the reality traditionally constituted by a terrestrial perspective" and that "Painting from this new reality requires a profound contempt for detail and a need to synthesise and transfigure everything." Crispolti identifies three main "positions" in aeropainting: "a vision of cosmic projection, at its most typical in Prampolini's 'cosmic idealism' ...; a 'reverie' of aerial fantasies sometimes verging on fairy-tale (for example in Dottori ...); and a kind of aeronautical documentarism that comes dizzyingly close to direct celebration of machinery (particularly in Crali, but also in Tato and Ambrosi)."[19] Eventually there were over a hundred aeropainters. The most able were Balla, Depero, Prampolini, Dottori and Crali.[20]

Fortunato Depero was the co-author with Balla of The Futurist Reconstruction of the Universe, (1915) a radical manifesto for the revolution of everyday life. He practised painting, design, sculpture, graphic art, illustration, interior design, stage design and ceramics.[21] The decorative element comes to the fore in Depero's later painting, e.g. Train Born from the Sun (1924). He applied this approach in theatre design and commercial art - e.g. his unrealised designs for Stravinsky's Chant du Rossignol, (1916) his large tapestry, The Court of the Big Doll (1920) and his many posters.

Enrico Prampolini pursued a programme of abstract and quasi-abstract painting, combined with a career in stage design. His Spatial-Landscape Construction (1919) is quasi-abstract with large flat areas in bold colours, predominantly red, orange, blue and dark green. His Simultaneous Landscape (1922) is totally abstract, with flat colours and no attempt to create perspective. In his Umbrian Landscape (1929), produced in the year of the Aeropainting Manifesto, Prampolini returns to figuration, representing the hills of Umbria. But by 1931 he had adopted "cosmic idealism", a biomorphic abstractionism quite different from the works of the previous decade, for example in Pilot of the Infinite (1931) and Biological Apparition (1940).

Gerardo Dottori made a specifically Futurist contribution to landscape painting, which he frequently shows from an aerial viewpoint. Some of his landscapes appear to be more conventional than Futurist, e.g. his Hillside Landscape (1925). Others are dramatic and lyrical, e.g. The Miracle of Light (1931-2), which employs his characteristic high viewpoint over a schematised landscape with patches of brilliant colour and a non-naturalistic perspective reminiscent of pre-Renaissance painting; over the whole are three rainbows, in non-naturalistic colour. More typically Futurist is his major work, the Velocity Triptych of 1925.

Dottori was one of the principal exponents of Futurist sacred art. His painting of St. Francis Dying at Porziuncola has a strong landscape element and a mystical intent conveyed by distortion, dramatic light and colour.

Mural painting was embraced by the Futurists in the Manifesto of Mural Plasticism at a time when the revival of fresco painting was being debated in Italy.[21] Dottori carried out many mural commissions including the Altro Mondo in Perugia (1927-8) and the hydroport at Ostia (1928).[22]

Tullio Crali, a self-taught painter, was a late adherent to Futurism, not joining until 1929. He is noted for his realistic aeropaintings, which combine "speed, aerial mechanisation and the mechanics of aerial warfare".[17] His earliest aeropaintings represent military planes, Aerial Squadron and Aerial Duel (both 1929), in appearance little different from works by Prampolini or other Futurist painters. In the 1930s, his paintings became realistic, intending to communicate the experience of flight to the viewer.[17] His best-known work, Nose Dive on the City (1939), shows an aerial dive from the pilot's point of view, the buildings below drawn in dizzying perspective.

[[File:|thumb|The cover of the last edition of BLAST, the literary magazine of the British Vorticist movement, a movement heavily influenced by futurism.]]

Futurism influenced many other twentieth century art movements, including Art Deco, Vorticism, Constructivism, Surrealism and Dada. Futurism as a coherent and organized artistic movement is now regarded as extinct, having died out in 1944 with the death of its leader Marinetti, and Futurism was, like science fiction, in part overtaken by 'the future'.

Nonetheless the ideals of futurism remain as significant components of modern Western culture; the emphasis on youth, speed, power and technology finding expression in much of modern commercial cinema and culture. Ridley Scott consciously evoked the designs of Sant'Elia in Blade Runner. Echoes of Marinetti's thought, especially his "dreamt-of metallization of the human body", are still strongly prevalent in Japanese culture, and surface in manga/anime and the works of artists such as Shinya Tsukamoto, director of the "Tetsuo" (lit. "Ironman") films; Marinetti's legacy is also obvious in philosophical ingredients of transhumanism, especially in Europe. Futurism has produced several reactions, including the literary genre of cyberpunk in which technology was often treated with a critical eye whilst artists who came to prominence during the first flush of the Internet, such as Stelarc and Mariko Mori, produce work which comments on futurist ideals.

A revival of sorts of the Futurist movement began in 1988 with the creation of the Neo-Futurist style of theatre in Chicago, which utilizes Futurism's focus on speed and brevity to create a new form of immediate theatre. Currently, there are active Neo-Futurist troupes in Chicago, New York, and Montreal.

Another revival in the San Francisco area, perhaps best described as Post-Futurist, centers around the band Sleepytime Gorilla Museum, who took their name from a (possibly fictitious) Futurist press organization (described by founder John Kane as "the fastest museum alive") dating back to 1916. SGM's lyrics and (very in-depth) liner notes routinely quote and reference Marinetti and The Futurist Manifesto, and juxtapose them with opposing views such as those presented in Industrial Society and Its Future (also known as the Unabomber Manifesto, attributed to Theodore Kaczynski).

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futurism - The Full Wiki

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