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Games With Gold July 2022 Reveal Overshadowed By Xbox Game Pass – HITC – Football, Gaming, Movies, TV, Music

The Games With Gold July 2022 reveal is happening this week and already looks to be overshadowed by the Xbox Game Pass titles confirmed for next month.

In total, there are already five titles confirmed for Microsofts other subscription service, the first arriving on July 1.

And this will be going up against whatever the tech giant has planned for Games with Gold during July 2022.

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Apex Legends | Saviors Launch Trailer

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Microsoft has not confirmed the exact date for its Games With Gold July 2022 reveal, something will be revealed before Friday, July 1, 2022. This will be the date that the first games are launched, one for Xbox One and one from Xbox 360. This means that Microsoft will need to share its plans sometime over the coming days.

Here are some of the dates used to share Games with Gold by Microsoft over previous months:

Four games will be available to download during July 2022, with most of the biggest games saved for Xbox Game Pass. And while we dont know what titles will be released on Games With Gold next month, we have some news regarding Xbox Game Pass.

Five titles have been revealed as arriving throughout the month, starting with Far Cry 5 on July 1, quickly followed by Last Call BBS on July 5 and Matchpoint Tennis Championships on July 7. The second half of the month will see the arrival of As Dusk Falls on July 19, and Immortality on July 26.

Meanwhile, with Game with Gold, the first two free games will be sourced from Xbox One and Xbox 360, for July 1, followed by a second batch going live on July 16, Some of these games will only be available for two weeks, while others will remain available for a full four weeks. Gamers will also note that PS Plus Premium has now launched and will be offering a much meatier rival to Microsofts GwG and Xbox Game Pass subscription services.

In other news, Games With Gold July 2022 Reveal Overshadowed By Xbox Game Pass

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Letters to the editor – December 12, 2021 – Times of Malta

Japanese longevity

The feature about ikigai and Japanese longevity (in particular Okinawa, December 5) is most interesting and useful. Ikigai is essentially about maintaining a positive mental attitude, physical and mental activity and avoiding overeating.

Japan remains at the top of human longevity league while Sardinia is said to be home to the highest percentage of European centenarians. A recent British study of this Sardinian phenomenon claims these long-lived individuals live in hilltop villages, are active most of the day, do not make much use of cars, their diet is mainly vegetables and goat cheese based, and are free from chronic disputes and anger.

Japanese longevity is not just related to ikigai but also to their traditional diet of fish, vegetables, green tea and no animal meats and dairy produce. Several decades ago, US medical statistics identified that, whereas Japanese living in Japan had low rates of heart disease, breast and prostate cancer, compared to the US, Japanese residents in America acquired similar disease patterns to other Americans within two generations. This suggested the diet in Japan was an important factor in Japan residents longevity.

Two important dietary factors contributing to Japanese longevity are thought to be fish and a fermented soya product. Fish, particularly from cold waters, is rich in omega-3 fat, which has anti-inflammatory and anti-coagulant properties besides lowering blood triglycerides levels (the worst factor in cholesterol tests). Fermented soya, which the Japanese call natto, has blood clot loosening properties.

The dietary combination of fish and natto would, therefore, be expected to be just as an effective (if not superior and safer) alternative to aspirin and cholesterol-lowering pharmaceuticals (statins). In the West, if one is not eating fish on a daily basis, one can replicate this Japanese dietary pattern with pure fish oil (marine omega-3) and nattokinase capsules.

Nattokinase is natto in capsule form and, if not available locally, can be purchased online from European suppliers.

In the 1970s and 1980s, US laboratory animal studies and a combined US and Chinese university field study in China produced evidence incriminating excessive animal-derived foods as the main promoter of cancer.

The traditional Japanese diet, containing little or no animal-derived food, probably also contributes to their longevity by lowering cancer risk. Furthermore, soya beans (and all beans and lentils) contain substances which lower breast and prostate cancer risk.

ALBERT CILIA-VINCENTI former European Medicines Agency scientific delegate, Attard

In the run-up to the Christmas season, or holiday festivities, if you will, a shadow has been cast that temporarily diminished the sparkle of led lights and Christmas cheer. The European Commissioner for Equality, Helena Dalli sought to issue some sugar-coated equality guidelines which were, fortunately, withdrawn following scathing criticism from various quarters within the European Union.

This move coming from Dalli takes me to revisit one of my favourite movies, The Nightmare Before Christmas. In Tim Burtons stop-motion animated masterpiece, the grotesque but charismatic character Jack Skellington naively tries to fuse Halloween with Christmas, going so far as to send his minions to capture Father Christmas and replacing presents with Halloween versions, which shock and terrify children and parents.

After realising his folly, Jack the Pumpkin King sets things right by reversing his actions and restores Christmas to its normal state.

Dalli has, likewise, attempted to distort the meaning of Christmas and its symbolism to suit her vision of equality but retracted her steps because of the negative backlash. However, while Skellingtons motivations may have been comical and well-intentioned, those of the commissioner could be different.

I distinctly recall, a few years back, the first draft of the Equality Bill, issued when Dalli was a minister for equality in Malta, which included a rather sinister definition of pregnancy: the state of a person who has within the ovary or womb an implanted embryo, which gradually becomes developed in the latter receptacle.

After the social partners protested against this mad scientist definition of pregnancy, which, underhandedly, attempted to separate the mother from the child, the definition was later changed to a more humane woman with child. Yet, the attempt to strip the concept of a pregnancy of any human element was evident, understood and exposed.

More recently, Dalli bragged about how she deceived the electorate by disguising the true intentions of the Labour Party electoral manifesto through the use of obscure terminology. It seems to me that Dalli harbours opinions to which she is perfectly entitled but would go to any lengths to see these ideas imposed on the rest of society, even by stealth and Macchiavellian tactics.

The proposed guidelines by the European Commission also tried to dissuade the use of names like Mary because of their Christian connotations, under the guise of promoting multiculturalism. Why my mothers name, which Leonard Bernstein in the classic West Side Story describes as all the beautiful sounds of the world in a single word, should have the effect of brandishing a crucifix to a vampire on some people eludes me.

Multiculturalism should be all-embracing. If Frank Zappa chose to name his daughter Moon Unit, I love his music no less, though I still prefer the name Mary to Moon Unit.

The EU has to grapple with striking a balance between its historical and cultural roots and a rapidly changing sociocultural environment. Yet, there is no need to resort to a sledgehammer approach to accept the new by obscuring the history and traditions that unite the countries within the Union.

The branding of the Union its flag is also an affirmation of predominantly Christian culture and values, even if the Union and member states are secular. The blue background and yellow stars are a direct reference to the biblical Mary, not Moon Unit.

In time, this may be challenged by the likes of Commissioner Dalli. Who knows, in future, we may remove the 12 yellow stars that can represent the apostles, the zodiac or the 12 labours of Hercules and replace them with a deconstructed foetus as a symbol of equality!

JOSEPH FARRUGIA Attard

Letters to the editor should be sent to editor@timesofmalta.com. Please include your full name, address and ID card number. The editor may disclose personal information to any person or entity seeking legal action on the basis of a published letter.

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Letters to the editor - December 12, 2021 - Times of Malta

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What’s Happening in the Caribou area Week of October 6, 2021 – The County

Wednesday, Oct. 6CARIBOU: Farmers Market, 10 a.m.-6 p.m., 159 Bennett Dr.

Wednesday, Oct. 6

CARIBOU: Farmers Market, 10 a.m.-6 p.m., 159 Bennett Dr.

CARIBOU: Affected Others, 10 a.m. at Roads to Recovery Community Center, 1 Water St. FMI: Sholton@amhc.org, rspencer@amhc.org or ralbert@amhc.org.

CARIBOU: Parents in Recovery, 1 p.m. at Roads to Recovery Community Center, 1 Water St. FMI: Sholton@amhc.org, rspencer@amhc.org or ralbert@amhc.org.

FORT FAIRFIELD: Farmers Market, 2-6 p.m., 284 Main St.

FORT FAIRFIELD: Senior commodity food distribution by Aroostook Agency on Aging, 2-2:30 p.m. at St. Denis Church parking lot, 143 Main St. FMI: 764-3396.

PRESQUE ISLE: Aroostook Agency on Aging annual meeting, 10 a.m. at agency office, 260 Main St. Seating is limited. Video conferencing also available. FMI: 764-3396 or 1-800-439-1789; lori.cyr@aroostookaging.org.

VAN BUREN: Cary drive-thru flu shot clinic, 4-6:30 p.m., Van Buren High School. Open to public. Children under 9 encouraged to receive vaccine from school or provider. FMI: 498-1112.

ONLINE: Gathering Place, sponsored by Aroostook Agency on Aging, 10-11 a.m. Safe virtual space for those with chronic memory loss or health conditions to engage in fun activities. FMI: 764-3396 or 1-800-439-1789 or email info@aroostookaging.org.

ONLINE: Savvy Caregiver, 12-1 p.m., hosted by Aroostook Area Agency on Aging and Healthy Living for ME. Introduces family to the caregiving role. FMI: 764-3396 or 1-800-439-1789 or email info@aroostookaging.org.

Thursday, Oct. 7

CARIBOU: Tai Chi for Better Health and Balance, 8:30-9:30 a.m. Tuesday and Thursday at Caribou Parks and Rec Center. Hosted by Aroostook Agency on Aging and Healthy Living for ME. FMI: Call Jane Hanson at 764-3396 or 1-800-439-1789 or visit http://www.healthylivingforme.org.

CARIBOU: NA, 9 a.m. at Roads to Recovery Community Center, 1 Water St. FMI: Sholton@amhc.org, rspencer@amhc.org or ralbert@amhc.org.

FORT FAIRFIELD: Cary drive-thru flu shot clinic, 4-6:30 p.m., Fort Fairfield Fire Department. Open to public. Children under 9 encouraged to receive vaccine from school or provider. FMI: 498-1112.

VAN BUREN: Senior commodity food distribution by Aroostook Agency on Aging, 1-1:30 p.m. at the American Legion, 117 Washington Ave. FMI: 764-3396.

ONLINE Cheers to Sobriety virtual mocktails party, via Zoom, 7-9 p.m. Sober October is a time to reflect on alcohol use and its impact on your health, wallet and family. Free. To register call Aroostook County Action Programs Community Educator Robin Thurston at 498-9602. Event sponsored by SAMSHAs Communities Talk Project.

Friday, Oct. 8

CARIBOU: All recovery check-in, 10 a.m. at Roads to Recovery Community Center, 1 Water St. FMI: Sholton@amhc.org, rspencer@amhc.org or ralbert@amhc.org.

CARIBOU: Movie day at Roads to Recovery Community Center, 1 Water St. Starts at 2 p.m.

CARIBOU: AA meeting, 7 p.m. at Caribou Ecumenical Food Pantry, 62 Collins St.

VAN BUREN: Healing Waters Womens Conference, 80 Main St., 6:30-9:30 p.m. Free; all women welcome. Theme: Its Time to Heal. Speaker: Sylvie Sudduth from RAM Ministries. FMI or to register: email info@hwwconf.org, call Healing Waters Womens Ministry at 207-760-7537, find Angel Murchison on Facebook or visit healingwaterswomensministry.org.

Saturday, Oct. 9

CARIBOU: NA, 7p.m. at Aroostook Recovery Center of Hope. FMI: 207-254-2113 or EMcLaughlin@amhc.org.

STOCKHOLM: AA meeting, Brigade Group, 7 p.m. at Trinity Lutheran Church, 8 Donworth St.

VAN BUREN: Healing Waters Womens Conference, 80 Main St., 9:30 a.m. to 4 p.m., lunch included. Free; all women welcome. Theme: Its Time to Heal. Speaker: Sylvie Sudduth from RAM Ministries. FMI or to register: email info@hwwconf.org, call Healing Waters Womens Ministry at 207-760-7537, find Angel Murchison on Facebook or visit healingwaterswomensministry.org.

Sunday, Oct. 10

ONLINE: AA meeting, via Zoom, 6 p.m. Call the Roads to Recovery Community Center for details: 493-1278.

Monday, Oct. 11

CARIBOU: All recovery check-in, 10 a.m. at Roads to Recovery Community Center, 1 Water St. FMI: Sholton@amhc.org, rspencer@amhc.org or ralbert@amhc.org.

CARIBOU: AA meeting, 7 p.m. at Caribou Ecumenical Food Pantry, 62 Collins St.

Tuesday, Oct. 12

CARIBOU: Tai Chi for Better Health and Balance, 8:30-9:30 a.m. Tuesday and Thursday at Caribou Parks and Rec Center. Hosted by Aroostook Agency on Aging and Healthy Living for ME. FMI: Call Jane Hanson at 764-3396 or 1-800-439-1789 or visit http://www.healthylivingforme.org.

CARIBOU: Criminal and Addictive Thinking, 10 a.m. at Roads to Recovery Community Center, 1 Water St. FMI: Sholton@amhc.org, rspencer@amhc.org or ralbert@amhc.org.

LIMESTONE: Cary drive-thru flu shot clinic, 4-6:30 p.m., Limestone Community School. Open to public. Children under 9 encouraged to receive vaccine from school or provider. FMI: 498-1112.

ONLINE: Living Well with Diabetes, 9-11:30 a.m., offered by Aroostook Agency on Aging and Healthy Living for ME. Call Jane Hanson at 764-3396/1-800-439-1789 or visit http://www.healthylivingforme.org to preregister for a link or for more information.

Please submit your nonprofit event information to pbrewer@bangordailynews.com or to story@thecounty.me.

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REPLACED Interview: Devs Talk About the Upcoming Cyberpunk Game That Lit Up E3 2021 – Twinfinite

REPLACED made a big splash at E3 2021, and for good reason the upcoming cinematic platformer oozes cool, from its gorgeous 2.5D pixelated art aesthetic to the promise of a thrilling cyberpunk story set in a grim dystopia. The brilliantly directed trailer depicted a tantalizing and mysterious gaming experience that we here at Twinfinite have been making a song and dance over ever since.

Naturally, the opportunity to speak with developer Sad Cat Studios was one we are hugely excited about. Already this week weve published a feature titled REPLACED Aims to Deliver a Cinematic But Thought-Provoking Cyberpunk Experience, which is based around some of the most interesting takeaways from my discussion with game director Yura Zhdanovich, and studio co-founder Igor Gritsay. But with so much ground to cover I could hardly include everything, and that, dear reader, is something we considered such a crying shame that weve decided to publish the entire Q&A for those who are as interested to hear from the pair as we are.

Senior editor Alex Gibson: The reception to REPLACEDs trailer has been so immensely positive. How did that feel, and has that added pressure to the team, or is it something youre drawing motivation from?

Game director Yura Zhdanovich: The trailer was deemed by a lot of people very high quality, and so we are now a bit stressed because we need to deliver everything on this kind of level of expectations. We cant go and do a section of the game that looks subpar in terms of quality compared to what weve shown.

And yeah, this is something that we have been discussing with our artists because they were definitely humbled by the reception, but there is so much more to show, so much more interesting things that we want people to see, either in-game itself or in any other media or going to release later down the line.

Its just a start and we have definitely not shown the greatest things quite yet. Its exciting for us its stressful and exciting for us to see how people will react to things we show in the future.

Alex: Could you give me a little background on the games development? How long have you actually been working on REPLACED?

Studio co-founder Igor Gritsay: Weve been in development since mid-2018, though back then it was merely an idea when we were searching for things that we could actually do. Before us there was this trailer for Atomic Heart, and its also made by the new studio, and of course, we could not tackle that as our debut project even though our guys come from game development, most of their work is on mobile. So we thought such kind of project was out of our reach and basically, we thought, okay, we should do something of that quality, but at the same time, something within our possibilities. So, we are thinking about what we can do, and when we were looking through our backlog of ideas, we thought that, okay, cinematic platformer is the way to go for us because while it isnt simple to make, it was something we were capable of.

Then we had this idea we wanted to investigate how could an AI integrate with a human? This was like the core idea that we wanted to develop and base our script around. So this was the starting point, and during the first six months or so we were just working on a prototype. I dont even think that we have those things in the project anymore. But yeah, it was quite a view, just grey blocks and, say, a 1010 area with characters walking around. But, hey, look where we are now!

Anyway, this was our initial idea to make a cinematic platformer with beautiful visuals because if we cant deliver, for example, a cool-looking third-person shooter, for example, I think that its within our capabilities to make quality looking and great looking cinematic platformer.

So we were looking at the games we love, the games we adore. Our first iteration of the game was much more, much closer to the classics, like Flashback or Out of this World.We made our first demo in 2019, and we went to several trade shows with this demo and they put the overall reception was really positive.

And its very stressful when youre standing right next to an overheating laptop, and you look at maybe 100 people playing, and some of them just stop mid-session. And youre so frustrated and they just go and dont tell you anything. And you think what was the problem? Whats wrong with it? Even though 90 + % of people actually finished the demo and said that it was great, a negative reaction always has this effect.

Later, after those several trade shows, we thought to ourselves, all right, that was cool, but we dont think that we will be able to create a whole game based on this gameplay because, well, in a classic cinematic platformer its all about content. And with the modern quality of content, the modern price for creating visual content, we understood that we just cannot allow ourselves to create a whole game without any substantial gameplay. So, we went back to the lab and thought, okay, how we can iterate upon this? And we were sitting with our favorite games, and looking at whats cool there and what we can implement in ours and refine as our own thing.

What were the design inspirations behind the project that helped to shape its aesthetic, style, and gameplay?

Studio co-founder Igor Gritsay: So regarding the combat system, we were heavily inspired by the Batman series. I finished all of those games and theyre really perfect, and I really like the combat within those games. So we took inspiration there because of this fluid sense of flow and, you know, it just feels that everything is right and the combat feels natural. So, this is what we were trying to achieve. We werent looking for hardcore 2D games, like Hollow or Salt and Sanctuary.

We were looking for a more, not casual, but, you know, a cool-feeling experience that you have to master, but you dont have to cry and blood and sweat while youre playing. On the other side, we also implemented traversing which was inspired by games such as Prince of Persia, the Ubisoft ones, which were made trilogy which was made in the 2000s, including a Sands of Time. Also, the Uncharted series.

Basically, for us, platforming is there not so much as a challenge but a way to give an exposition for beautiful locations; and since Im really proud of our division, they deserve that their creation has great exposition and that players can have a proper taste of what weve done and what we are, what our artists made.

In terms of aesthetics, our initial inspirations were more movie-oriented, such as Blade Runner, and 2049.

Game director Yura Zhdanovich: A lot of cyberpunk games or sci-fi games that tackle the more grounded type of action will be inspired by Blade Runner, but in our case, the gameplay was actually inspired a lot by the movie Upgrade, which was a really interesting take on especially the combat sequences. It is a really interesting take on a mechanical thing in a human body how it will behave, how it would look like. I was very inspired by it; Ive watched it like 10 times or so, and I watched it like a lot when we were looking for inspiration for combat moves or something. It really was a breakthrough for us in terms of how we should tackle combat and a more grounded game.

Speaking about combat, as Igor mentioned, we were inspired by the Batman series, but one of the key things we wanted to do was to implement interesting gameplay without ruining the whole seriousness of whats going on there are no triple jumps or plunging attacks, for example. And at the same time, it was quite a natural way for us because were so much into animation. And as you have seen in the trailer we are trying to do this combat as much physical as possible. As much animated as possible, and contextual as possible.

So everything you do in the game we try to make it physical, so you feel this kind of interaction. Its one of the key things were trying to achieve with it being very grounded but at the same time still fun to play.

Alex: There are a lot of side-scrolling indie games these days, so do you think its important for an indie game to stick out these days? What challenges have you faced trying to make such a complex style work?

Studio co-founder Igor Gritsay: When we were thinking about what should we do and how we should present it, the obvious choice for us was to do pixel art because, in addition to the lower cost, the general consensus is that indie titles are adored by people who love pixel art and vice versa. But then we thought that the usual pixel art wouldnt be enough and that we wanted to do something more interesting with it.

And when I started experimenting with some other things, then came along the trailer for The Last Night which was really great, and it showed off a really interesting type of art direction how one can make modern tweaks on the 2.5D formula, which has actually been around for years. Many people, for example, dont remember, but there was a great game Disneys Hercules for PS1. Right now there are a lot of games trying to go back to this kind of 2.5D aesthetic.

It was very interesting for us to do it ourselves and to make some adjustments, some of the tweaks, some stylistic choices we want to create because as you have seen in the trailer our game is not classic, super futuristic cars kind of cyberpunk. It is more on the Retro side.

Its really a no-brainer that when you want to make a story about artificial intelligence, you definitely go sci-fi, but we want wanted to give some kind of a unique spin on it. When we were young there was a lot of like cult following in the 90s here, especially in the post-USSR, with the retro sci-fi movies, like RoboCop, for example, and we had this feeling, you know, that we want to do a homage to this because we really like those aesthetics of how the future was depicted back then and not right now. We wanted to go in a little bit of a different direction, more on of the side of a futurist of that time who was like designer thinking about how things would be like ten and twenty years.

Alex: So traditionally, stories told within a dystopian and particularly cyberpunk aesthetic are typically centered around a political message of some sort this was one of the criticisms of CDPRs Cyberpunk 2077 was that it looked like a very pretty cyberpunk game but it didnt feel like one, it wasnt saying anything in particular about modern culture and maybe capitalist society, transhumanism, artificial intelligence, etc. Does REPLACED have some sort of message political or otherwise that it is trying to convey?

Studio co-founder Igor Gritsay: Lots of things that happened in the world of our game is alternate history. Basically, modified events that actually happened in the real world, such as the Trinity test for the nuclear bomb, and stuff like this. In our world, the U.S. gets much more dystopian than it actually is in reality. I think that we definitely have a political message in our game because, well, living in a sort of half dictatorship (in Belarus) has inevitably had an impact on us.

We have our post-Soviet heritage and things happening in our country right now. Of course, in our game we are not talking about Belarus, but, you know, [people who live in] the post-soviet are somehow attracted to dystopia in pop culture (laughs), which is really strange as if we dont have enough of it in reality! The most popular book here is 1984.

One of our main world-building themes REPLACED is that everything is based on bio-engineering and organ transplantation. This is how good deeds eventually become something horrific and we will discuss this topic in the game. I think the main point of our game is still the thing that we are trying to discuss is can artificial intelligence be human? And if so then what is the outcome of it?

Game director Yura Zhdanovich: I would say there are two core themes: one is artificial intelligence and what would artificial intelligence do when it is in the context of a living being, rather than a supercomputer that has learned to be moral when it faces humanitys downsides and having to make hard choices that we ultimately always destroyed for, as we have seen in films such as Terminator.

The second one is, when were talking about the political situation, when you design a dystopia you usually go to roots, youre either going to go with Orwell or Huxley. So we decided to go with Orwell, because, as Igor has said, we are somewhat attracted to him. And as we have been talking about with our narrative team about this, one of the core themes is what would happen and this is actually very applicable to what is happening in the world today if you start to give out your freedom piece by piece for somewhat of a better life or protection or anything else that makes you more comfortable and more controlled?

In our world, it is bio-transportation that is kind of a main threat throughout the alternate history of our game started out as a good thing before people realized the potential money involved, and so they pulled the dont be evil trick, but then became evil.

I think thats the main political point of our game. It definitely will touch a lot of other aspects and issues that are sensitive topics in modern media and modern discussions around those things, but I think it is subtle. It will be good enough [for us] if people play the games and decide for themselves on some of those complex topics we want to explore because there are definitely some that are very empathetic to things that are happening right now. Were really interested to how people will react to this.

Alex: And lastly, I wanted to ask about your decision to go with Xbox Game Pass as a platform, how did the relationship with Microsoft come about. What did you consider the pros and cons of going with them rather than trying to sell individual copies across multiple platforms? Is the deal a timed exclusive?

Studio co-founder Igor Gritsay: We dont have plans at the moment for other platforms other than Xbox and PC.

The biggest part of the partnership for us is that Microsoft actually cares about the indie market. Otherwise, well, there would be much fewer games on all platforms. They really give a chance to small studios to actually produce something and provide marketing awareness to people. I would say that for indie studios, I cant even think of a con (with partnering with Microsoft) because they provide funding and marketing reach.

As for Game Pass, it allows more people to learn about the game, and actually play the game! Because there is frequently this situation for many players where they will see a game in the store and they want it, but at the same time it is $30, $60, or even more, and so you maybe Wishlist it, and then you usually forget.

However, with Game Pass you just press a button and install. Of course, sometimes the possible con of this is that, you know, people might be too overflowing with games and so each game gets less attention. Still, equally, it is a chance for those games to shine. In other situations they might otherwise be drowned by thousands of other games.

Game Pass allows us and many other developers to actually deliver our project to people. Also, from what I heard, Game Pass also boosts sales, but well see about that! To summarize, its a win, win situation for us.

REPLACED is set to launch in 2022 on Xbox and PC platforms. Keep an eye on the games official website here, and check out the E3 2021 trailer if you havent already.

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’30 Days of Night’: Revisiting the Dark Thrills of the Bloody Vampire Horror Movie – Bloody Disgusting

While we know them as distinct monsters nowadays, most tales of bogeymen tend to converge the further back you go. Vampires, werewolves and undead ghouls may have developed their own individual nuances and mythologies, but theyre really just variations of the same primitive human fears adjusted for different cultural climates. However, even among these infinite variations, if you go back far enough, one thing is certain: bad things come under cover of darkness.

Its this primal fear of the dark that makes Steve Niles and Ben Templesmiths 30 Days of Night such an effective graphic novel, with the story wasting no time in getting to its bloodthirsty premise. This also extends to David Slades highly underrated 2007 adaptation of the story, a faithful translation of the source material that still manages to dive even deeper into its single long night of vampiric carnage. Boasting a deceptively simple setup and chilling visuals, the film has become one of my favorite pieces of wintertime horror fiction, and I believe its still worth revisiting in 2021.

For those unfamiliar with 30 Days of Night, the story takes place in the quiet town of Barrow, Alaska as it prepares to undergo its yearly period of polar night, when the sun sets and the area is shrouded in darkness for a full month. This time, however, a group of vampires have caught wind of the phenomena and are planning a month-long invasion where they can feast on the locals without fear of the sun. Once the inevitable massacre begins, its up to Sheriff Eben and his wife Stella to protect the survivors as they endure the titular night.

The comic presents itself as a short and sweet horror yarn, borrowing elements from zombie flicks and even classic westerns (with the small town sheriff standing up against an overwhelming force and eventually settling things with a climactic duel), but the movie expands on the mythology and characters thanks to the added length. Niles himself returned to pen the first draft of the screenplay, having already pitched this story to producers before turning it into a comic, but the studio would go on to request rewrites by Stuart Beattie and, later on, Brian Nelson.

It would have been a crime to not turn this into a movie.

David Slade was appointed as the pictures director, and while hes mostly known for 2005s Hard Candy and Netflixs interactive Black Mirror special Bandersnatch, he was also responsible for some of the best and most stylish episodes of Hannibal and American Gods. Under his guidance, 30 Days of Night went on to successfully translate this highly atmospheric tale to the big screen, making one of those rare winter-time horror movies that actually look and feel cold. The movie was also a box-office hit, with impressive home-video sales to boot, though a lot of critics didnt quite warm up to it.

In a way, the film is actually structured more like a George Romero zombie movie than a traditional vampire narrative, presenting us with a small town under siege by undead invaders, though these creatures are more than brainless monsters. They may lack the elegance and romantic qualities of classic gothic vampires, but the antagonists of 30 Days of Night are still intelligent foes in their own primal way, hunting down humans with a ferocity that even the running zombies of Zack Snyders Dawn of the Dead remake cant compare to. This may not have been the first time that we saw a modern take on vampires, but the nosferatu of this adaptation are certainly a lot scarier and more grounded than what the genre usually has to offer.

A lot of that is accomplished by their unique designs, as the art department went to great lengths in order to reproduce Templesmiths eerie art style in the real world. This resulted in gorgeous make-up effects that make the vampires look like ancient, otherworldly entities. Their shark-like teeth may harken back to Tom Hollands Fright Night and their resistance to religious iconography may remind you of Anne Rices bloodsuckers, but the vampires of 30 Days of Night are distinct in their savagery.

Even with the terrifying visuals, what really cements these vampires as fearsome predators is the commanding presence of Danny Huston, who turns in a genuinely iconic performance as Marlow, leader of this immortal clan. His calculating demeanor and eldritch accent make this one of the most memorable vampire performances on record, and its hard to not get chills whenever hes onscreen. His interactions with the rest of the tribe are also our window into the mythology of this world, revealing much about the terrible consequences of immortality while also implying a lot of backstory and world-building without resorting to full-on exposition.

You dont need to turn into a bat to be scary!

The rest of the cast is also great, with Josh Hartnett and Melissa George (an underrated Scream Queen) making for a compelling lead couple, though its really unfortunate that the originally Inuit protagonist was made Caucasian in the movie. The town of Barrow itself is also a major character in the story, with this atmospheric locale slowly decaying as the cold sets in. Theres an undeniable tragic feeling when you watch this isolated community burn under a dark sky once the vampires decide that theyve had their fun, even if its obviously just a Hollywood set.

Thankfully, the real-life Barrow is a lot less dreary, more akin to a pleasant collection of seaside suburban housing than the gloomy settlement that we see in the film. Its also no longer known as Barrow, having reverted back to its original Iupiat name Utqiagvik in 2016. Regardless, its clear that the production design was going for an emulation of Templesmiths dreamy silhouettes and hazy architecture rather than authenticity. In fact, most of the films snow was actually fake, with the filmmakers prioritizing these exaggerated aesthetic qualities instead of real-world accuracy. I guess thats appropriate when you consider that this is a comic-book adaptation, but the movie still manages to feel absolutely frigid even though a large portion of it was shot in a New Zealand studio.

This stylization also extends to the films brutal effects, with more gore than you can shake a sharpened stake at. Not even the children are spared during the month-long invasion of Barrow, with some absolutely bombastic kills and copious amounts of (presumably) fake blood. The production value here is admittedly impressive, though the final showdown feels a bit less convincing than the rest of the film.

The movie has some other flaws as well, such as a weird time-skip in the middle of the story that worked better in the original comic, but its ultimately a satisfying horror yarn that makes the most of its premise. Oddly enough, I find that theres something comforting about watching these characters struggle to survive in this icy setting while youre still snug within the comforts of your own home. Thats why I tend to re-watch this one whenever the days start getting shorter and the temperatures start dropping (which, ironically, only happens around June here in Brazil).

In any case, 30 Days of Night is proof that the simplest stories are sometimes the most effective, and I think its a lot better than most folks give it credit for. From losing your loved ones to facing the existential terrors of immortality, the movie does a lot with what began as a simple fear of the dark. At the end of the day, theres a reason why so many horror stories begin with it was a dark and stormy night, and I think more productions should strive to make the most of a straightforward setup.

So, while you hunker down in your own homes this winter, be it because of ravenous vampires, the freezing cold or a certain respiratory virus, why not revisit the chills and thrills of 30 Days of Night? Just make sure to keep a light on, just in case

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'30 Days of Night': Revisiting the Dark Thrills of the Bloody Vampire Horror Movie - Bloody Disgusting

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Startup of the Week: A Subscription for Anti-Aging Pills… for Mice – Free

Know a startup we should feature on Startup of the Week ? Email us at editors@motherboard.tv

The pitch

In 2154, the Earth is an uninhabitable shitworld, and ultra-rich people live on a utopian space colony. This is the movie Elysium.

In 2020, you can mail in a spit sample and in return see how fast your cells are aging, then get prompted to buy some pills in the hopes of slowing down the process. This is the pitch for the company Elysium Health, which offers its co-called Index test for $500.

The Index test purports to provide customers with a cumulative rate of aging and biological agethe age at which their body is expected to perform. The report also includes general recommendations for healthy living and lifestyle factors that have been shown in clinical research to impact the clock, although theres no guarantee that these changes will impact your biological age, a company spokesperson said to Motherboard.

If you do take the $500 test regularly, the spokesperson said, you can determine how your rate of aging changes over time and to see if lifestyle and other changes made can impact how you age in the future.

Terrific! And what do you do with that information? As the bottom of Elysium Healths website disclaims, Index should not be used to determine or alter any age-related health or medical treatments based on your chronological age, unless directed otherwise by a doctor.

Elysium Healths main business is selling Basis, a nicotinamide riboside (NR) supplement that increases nicotinamide adenine dinucleotide (NAD+), which is involved in many of the bodys day-to-day cellular processes. Basis costs $60 for a months supply, or $50 per month as a subscription.

What problem does it solve?

Elysium Health seeks to address the age-old problem of old age. Elysium Health claims that clinical trials in humans, including our own trial, demonstrate that supplementing NR can increase the body's supply of NAD+.

Whether this actually slows aging in humans is not yet proven. NAD+ has shown to be an effective anti-aging component in mice and yeast. But as New York comedian Sheng Wang noted, we don't really care about rat news. Especially if it's positive. We don't want to hear about how their population can thrive further. I'd rather read about rat plight." Elysium Healths short human trial shows the NAD+ increase, but not the metabolic or overall health improvements. Another human study from Elysium Healths main competitor, ChromaDex, indicated NRs ability to raise NAD+, but doesnt mention any anti-aging effects.

In short, though NAD+ has anti-aging effects for mice, mouse studies are often overhyped. Just because something works in a mouse does not mean itll work in humans. In fact, cancer researchers are interested in NAD+ as a possible suspect for fueling cancer growth in humans, as a May 2019 article from Scientific American notes.

Despite the lack of evidence or FDA approval, Elysium Health has millions in funding and genuinely impressive resumes in its orbit.

The leadership team at Elysium Health has five PhDs, and touts a Scientific Advisory Board with more than 25 world-renowned researchers and clinicians, including eight Nobel Prize-winning scientists, who are tasked with guiding the scientific direction of the company.

Are you confused, and thinking, these people clearly know more than I do, given their academic credentials, Nobel Prizes, and lab coats?

That might be part of the plan. They are part of a marketing scheme where their names and reputations are being used, former Harvard Medical School dean Jeffrey Flier told the MIT Technology Review in 2017.

Several of Elysiums scientific advisory board members said their involvement should not be seen as an endorsement of the company or its pills, the Review story goes on to say.

In the same way companies sometimes greenwash their image to appear more environmentally-friendly, perhaps a company attaching itself to as many PhDs and Nobel Laureates as possible could be trying to brainwash its image.

Who is giving them money?

Elysium Health has raised $31.2 million since its founding in 2015. Investors include Silicon Valley Bank, which led its last $5 million round of debt financing in 2017, and Cambridge, Mass-based VC fund General Catalyst, which led its $20 million Series B round in 2016. Robert Nelsen, who Forbes once described as Biotechs Top Venture Capitalist, has also personally invested in Elysium Health.

What are The Experts saying?

The companys first product is Basis, a supplement that combines compounds designed to increase NAD levels and activate sirtuins, boosting cellular health and longevity." -TechCrunch

Researchers are still working to prove that NR can actually improve human healtha sticking point for critics and an issue acknowledged by the companies themselves. -Scientific American

A Fountain Of Youth Pill? Sure, If Youre A Mouse. -Kaiser Health News

If I had paid $500, I would likely be disappointed -FastCompany

Theres no guarantee that Elysiums first product, a blue pill called Basis that is going on sale this week, will actually keep you young. -MIT Technology Review

I take that Elysium stuff...I take that stuff every day. I like it. Um, but-I guess. I dont really know. I take a lot of things. I dont really know. -Joe Rogan

Should you buy it?

If you have $500 laying around that you might end up spending on things that will hyper-age you, like tanning sessions or a cigarette and cocaine smoothie, this is a foolproof way of ridding yourself of that harmful money.

If regular $500 saliva tests and $50 per month pills for a chance at longevity seem appealing, then this is your chance to make it to 2154. If you join their affiliate program, you can also make 12 percent commission on sales.

Should we even want to live longer, if we dont address the biological age of our planet first? If you flush a bunch of these pills down the toilet, will they help heal the Earth? Like Basiss efficacy with humans, the results here are currently inconclusive.

If youre simply interested in your chronological age, there are some very exciting and affordable products on the market. Elysium Health links to one cloud-based chronological age calculator, no spit required.

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Startup of the Week: A Subscription for Anti-Aging Pills... for Mice - Free

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